Well, I wasn't sure about posting a late Art Challenge post (or where to post it if it was late), but since @LeonDreiling is doing it, I guess I will too. I started on this with only three or four days left of the 100th Art Challenge, and thought I'd just churn out a quick low or mid-poly prop. Some better planning at the…
Ive been helping my wife out alot with her business lately so she made me a mini sculpture of me as a thank you gift...so awesome, she even hand painted my tattoos and everything... She puts my art skills to shame with her real life 3D skills ha ha. If you want to see some more of her stuff she has a website now…
The current generation of consoles are past their life expectancy. They're like the mars rover(s). Originally create for a short 3 month mission and go 80 meters between the both of them. But 7 years and 48 kilometers later one is still scratching around on mars while they think up new missions for it. The kinect and…
Hi guys, I'm looking for an artist to help me flesh out my isometric shooter with PS1 style graphics. Ideally I'm looking for someone who is: - Versed in UE4, understands how to optimise models and materials to be as efficient as possible - Can model low poly environments, and light them using baked lighting in UE4 - Can…
From my perspective, had thought the previous series complimented your scene nicely, although admit was focused more upon the asset itself so missed those points you've mentioned above, indeed earth has an extremely thin habitable layer/zone at only 3000m (12.500ft) altitude without need for an oxygen mask and 100km (62…
While quality is certainly appreciated, whether it translates into a 100% chance of a job to the exclusion of every other factor that influences the hiring process is debatable. For instance I think it does matter that this project comes from Quixel, and the people involved have a fair amount of credibility that is useful…
The lines are absolutely hand drawn. It's possible that, per shot, they made a library of shapes that are hand painted (think Rayman Legends), and they morphed these shapes per frame to the match the motion and laid them under the lines. The frames are far too smooth for each frame to be hand painted and rendered. There's…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
This maybe also depends on the real material and properties off the workpiece in real life. Maybe this outer ring is better textureable with both corner edges connected to it like so: or even more "straight" like so.. ..or there is something more important to the inner areas.. and so the inner chamfered/bevel edge should…