This not really impressive. Always have a lot more realistic reference when 3d modeling things as the proportions are way off, here is some blender tips on smoothing below, and last but least you have ngons(5+ side polygons). Another way to get used to proportion is to just draw objects you see in daily life. Start on…
Hey, marcinbydg thanks for taking time to stop by my sketchbook and crit my latest piece! In terms of lines, I'm actually planning on keeping the line art visible in the final render, that is why there is a lot of line information in the sketch. Between the initial post and now, I've cleaned up the lines a bit for the…
I think there is a lot to be learned from having a goal/project like this, even if the main thing is where your knowledge ends. The one thing I would say is to not get too attached to this project. If you are working on it and realize you don't know something, or messed something up completely don't be afraid to throw it…
This subject has been well-covered, so I wouldn't worry about doing a tutorial. You're not quite there yet with the above method anyway. If both the lowpoly and cage have seperate smoothing groups for the cylinder caps, you'll be getting ray misses. The nice bevel you have on your highpoly will not be replicated properly…
I recommend checking out this thread: http://blenderartists.org/forum/showthread.php?306867-BMax-Tools-or-how-I-left-3ds-Max-%29 To be honest, blender's default controls are HORRIBLE, and a good keymap change is necessary in my opinion. Some of them are less polished than others though, in part because no one maintains the…
You need to work on structure of the anatomy, don't think about details just yet. Your loops were better in the first iteration, now you have wide stretchy polys at the front of the head where all of the facial structure is located, which means a lack of details. You should aim for topology that mimics the muscle system…
ah, that link is good, found some other providers, but this one actually covers up everything for me? :P am i getting it right, for the next 10 years its 13.17 Euro all in all? or am i misunderstanding and its a monthly prize? also... its not actually the matrix morpheus…
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Hi folks I am trying to learn more about light map and vertex color lighting after coming across the Polycount wiki on lightmaps: http://wiki.polycount.com/LightMap?highlight=%28\bCategoryTexturing\b%29 Can anyone correct my assumptions which I am sure is wrong? You create lightmap lighting by creating a secondary UV map…
I'm excited for little big planet 2 and have had countless hours of fun with the first one, whos getting it ? and who hopes to get a beta key for the Beta ? [ame] http://www.youtube.com/watch?v=Fs0T5l24JL0[/ame] The Media Molecule website has information about Little Big Planet 2 at gamescom, http://www.mediamolecule.com/…