RELEASED! Buy Now: http://gum.co/Phxfn Synopsis: The Shelling System is a must for Level Designers who want to get the job done fast. Featuring a fully customizable measuring system, a quick, single select for rescaling objects and 33 types of objects to choose from - Your levels will be awesome. Features: + White Box Mode…
My first real texture (I have done others ,but looking back never completed any fully). My first time creating an organic texture so I would like all the help I can get! Also my model only looks good in flat view mode (max) because in the others it looks bland and boring, is this normal? screenie texture map I am going for…
So I have trouble merging 2 normal maps together in Designer. I have 2 normal maps, 1 baked from high poly (no cage) and one detail normal map blended from multiple material instances. I'd need to combine the two in order to add the detail normals to the base, but dependless of mode the result from normal combine node…
Hello fellow UDK enthusiasts! I am reaching out for some help as thus far my efforts have turned out fruitless. I am currently trying to finish up my final UE3 level before moving on to UE4 and that sweet sweet PBR goodness. All of the sudden this weekend my light builds started coming out extremely bright almost as if it…
I heard about this from a few friends who are in various Codemasters studios, including one guy who was in the Guildford branch... sad news indeed. I worked at Codemasters a while back and saw some of the great work that was being produced, including the stuff that Guildford was working on. Hopefully some of the other…
Hey everyone! There has been some absolutely incredible work and it's been wonderful to see all the progress made across the different concepts. Excellent work everyone, including those who may still be working on their pieces. :) With the month of July comes a new challenge for those interested! Even if you're not…
While using Arnold in Maya, I faced an unusual problem: There are 32 teeth models in the project (16 upper and 16 lower). I use 4 UDIM maps; one for each eight teeth. For some reason, Maya visually inverts the Normal maps along the Y axis ONLY for the lower teeth, while the upper teeth remain as they should (in the final…
Thanks for the responses! I'm currently working on expanding my knowledge in Sub-D modeling. I've already completed some studies (https://www.artstation.com/artwork/K3yzlW /
https://www.artstation.com/artwork/QKRXW8 /
https://www.artstation.com/artwork/rl0x1a
/ https://www.artstation.com/artwork/Ovx6lg) and am gradually…
Hello! This is my first post, so sorry if I'm missing any best practices when it comes to posting here. I'm looking for an artist that can create a 3D model of a small building and outdoor garden environment. This is a one-time model, and payment can be discussed if you are interested. This model will be rendered in a…
Hi! Looking at the screenshot, I see that in the toolbar the tool is currently set to "Subtract" and you have "vertex selection masking" enabled. So currently you would only be able subtract weight from the vertices that are selected in edit mode.