Naughty Dog Santa Monica, CA www.naughtydog.com Character Animator About our company Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and…
[PAID Freelance]I'm looking for a freelance character animator to rig and animate a full 3D character for unity and UE asset stores. I'm looking for a Rig, and 3-10 animations. Responsibilities:exp in facial rigging- eyes- open mouthexp in making rigs compatible with unity/ue4exp with animation state machine systems. eg:…
Wasssuuppppp peeps. Just wanted to throw up my new animation blog. Gonna put up animations as i complete them with my process of doing it. These are just animations im doing on my freetime to strengthen up my skills in areas. Working in games has my acting animation weak, and action stuff strong. So im staying out of my…
Hi everybody! :poly136: 0 A.D. is a renowned RTS game that resembles old hits like Age of Empires II (http://play0ad.com/ ) Recently our Art Dept. Lead. has upgraded the unit meshes. As a consequence all animations need to be redone. (Old work-in-progress shot) This is also a good occasion to create better, more realistic…
Hello we are in need of a freelancer who can do character rigging as well as character animations in 3d.We are doing a project and have found 3d modelers,voice artists as well as vfx artists.All we need now is a rigging and animation artist who can d o3d character rigging and 3d character animations.one more thing the…
Well the animations aren't stored in the weapons under the c_models directory, they're actually stored in the c_<classnamehere>_animations, this is the model that actually has the animations. It has all the firstperson animations for all weapons for that class. so you can imagine its a pain going back and redoing all those…
Wrote up the Ornatrix groom-to-bake pipeline I use for stylized characters, focused on two things that bite later if you skip them: keeping the groom mask-driven and editable (density / gravity / length multipliers painted in Substance, so almost every operator is mask-controlled without splitting the groom into a file per…
Hello all I'm a beginner just starting out on modeling and advance in to animation later on so I'm looking for any recommendation on any software that is affordable like Silo perhaps since 3D Max, Maya, SoftImage are way too expensive for my pocket also I'm curious to know will all the 3d modeling/animation software work…
This is very much a work in progress. It's basically a bunch of animation clips I had laying around. A couple of them aren't done and a few need to be rendered out higher quality. I'm not really making a reel to look for a job, but I think it's about time I put my work together. I'm mainly a technical artists these days, I…
This is it folks! Everything starts here! :smile: Way before I entered the great world of CG and 3D animations, my former dream was to become a Traditional animator and one day work in big traditional feature film studio (Disney, Dreamworks and even Japanese studios). Times have changed. 2D movies aren't so popular right…