Would someone know how to get this working in max 2013? A variable has to be changed somewhere? Or does it just need to be resaved as unicode? Not familiar with either. This is what I'm refering to... http://www.scriptspot.com/3ds-max/scripts/imageplane-v1-5 Although now it is called Vertical Plane 1.7.1 It's great for…
after replying here people asked me if they could have that script with the spinner that lets me smooth surfaces without the usual hassle in 3dsmax. The picture I posted back then was: http://www.renderhjs.net/bbs/polycount/tips/quarantine_map_smoothing_groups.gif its a common task for me fixing the smoothing groups of…
Hey guys, got a small MAXScript problem. rollout test "Select Morph Target"( --Create filter for selecting an object with a morpher modifier fn morphFilter obj = classOf obj.modifiers[1] == Morpher --Pick button for object pickbutton pickMesh "Select Obj With Morphs" width:140 height:40 filter:morphFilter --List for morph…
Extremly laconic exposition of the following text, which I figured Might be usefull to have in one place: If you're interested in more details, I suggest you just take it from the top. And ready yourself to spend sometime reading. top Hey. I felt like doing this paper, because. Because becoming a video game artist isn’t…
Update! there's abit of re-structuring the code (hopefully I didn't messed it up somewhere). Pretty much tested on all situation and it looks like all works fine, if anyone find any strange behavior, please let me know. Hey monster, please take a look here. I've added the "Interactive mode" like what you suggested. You…
Dont know if this will help but its worth a read. http://www.kxcad.net/autodesk/Autodesk_MAXScript_Reference_9/How_To_Make_It_Faster_.htm as a general rule of thumb you can speed things up alot by opening your script with disableSceneRedraw() suspendEditing() and ending it with enableSceneRedraw() resumeEditing() This will…
Ok that sucked... But found this here http://forums.cgsociety.org/showpost.php?p=6629471&postcount=9 It seems to be working and as long as I don't move my original Ortho view it wont touch the floating window. To work do this: - Click on the viewport you would like to clone and make sure you have your full object in view -…
Thanks guys. Doesn't seem to be dumping memory... if I have the maps already loaded, it pauses only a moment before loading the next. But if I never loaded them, that's when it chugs. I always save in wireframe mode, viewport maximized. Toggling to 4 views shows all are in wireframe too. Using the Direct3D 9 driver. Guess…
global BoneArray global BoneNArray global WeightArray global PasteArray -- Pass the vert id to extract all the weights to arrays fn CopyWeight theVert = ( -- Empty the arrays BoneArray = #() BoneNArray =#() WeightArray = #() theSkin = $.modifiers[#skin] BNumber = skinOps.getVertexWeightCount theSkin theVert BN = BNumber as…