Job Title: Technical Director Duration: Full TIME Rate $120-$125K yr Location: Gainesville, FL ·My client’s games are based entirely on Unreal Engine 3. ·They require programmers experienced with UE3, which is client server. ·Experience at the native engine or C++ level of UE3. ·For the game play programmer, we’re looking…
I want this job: http://www.blizzard.com/us/jobopp/artist-3dcharacter-weapons.html I want it so bad it hurts. Here is my website: www.jeffrey-chuang.com I graduated from Art Center about 9 months ago I've done a 3 month internship at Disney Interactive doing concept art Been playing Blizzard games since Warcraft II. Been…
So I have been pounding my head on this for a while and as a 3D artist I really want to redo my website Here is the link to it right now www.scorchingstudios.com The feedback that I have gotten so far is that its too busy, I should not make myself seem like a company but like a person and a lot of the models are not high…
Hey guys, Here's my first piece for 2014 :) I decided to try something new for this one. The goal here was to experiment with a pipeline that allows me to quickly render very highpoly meshes from Zbrush and keep my interaction with Maya or Photoshop to its minimum for speed sake (some color and texture overlays and a few…
Floored is a NYC-based technology company that provides interactive 3D models. We are looking for 1-2 onsite part- or full-time environment artists with significant experience working with game assets and textures for a real-time engine such as Unreal, Crytek, or Unity. Interested candidates should send resume and…
Okey this is driving me nuts. Hope some experienced users in topogun can help me out. I am a regular used of TG and I am loving it. I am using the Groups feature where you export a model with polygroups from Zbrush to help with the retopology. I used it before but now when I am working on a group, I can move/bridge other…
[ame=" https://www.youtube.com/watch?v=9R72LMjCeG8&list=UUlcmc2X0-KH56yHUovDw0Sw&feature=plcp"]Rising Storm January 2012 teaser (HD) - YouTube[/ame] The Rising Storm team is now entering the final stages of development and we just need a few more good people to round off our crew. We need:* Weapons modeller * Animators (1p…
Are you great at working with and creating assets for UE4? Do you have bags of experience and enthusiasm? If so we want to hear from you! We are after freelancers to create 3D engine ready assets and create highly interactive experiential worlds for a new high profile project. The job would be based in our offices in St…
I cant give much information. -PC title -It was around 99 to at the most early 2001. -It was done by a eastern european (maybe west, but it wasn't a UK nor French one) developer (not croatia). -It had supposedly an "epic" large world. -Something about how you interacted with different tribes or groups would effect how they…
If you're making images or movies, no need to work under realtime restrictions. If you're working on assets for use in actual games in production, realtime methods are still a requirement. Raytraced or not. It has to render at interactive speeds, period. And usually it has to do so across a range of hardware, so LODs. If…