1. This project is a mobile zombie shooting game, we need you to help to design/layout a dirty and massive warehouse with given 3d models and scene. 2. We will provide the whole Unity3D project, and need you to work with Unity3D game engine. What we need you to help to do: 1. Experienced with Unity3D game engine 2. Modify…
Your main task will be to create 3D models for our next big title. Your everyday work will include: creating and modifying 3D models, working directly with the Art Director, with direction of your work being detailed by the Art Guide, creating 3D models according to defined technical requirements and ensuring the quality…
It's an often asked question, i'm sorry :) On most job ads i've seen in my surroundings, Maya is the preferred 3D software they're looking for when asking for 3D artist skillset (next to the usual zbrush/Mudbox/PS) I've been Using Max for ages, but it seems to drop off more and more on applications in favor of Maya. Is…
I am using 3dsmax's Render to texture to transfer Normal, Diffuse, Spec and lighting maps from my detail mesh to my render mesh. Problem is that there is no "bleeding" of textures past the UVs so when I view the model in engine. I see the seams all black and ugly when it gets mip-mapped. I was told that there is a plugin…
Hey all. Wanted to ask here before I have to go off and have to write a maxscript for it. I'm trying to create floating island style fragments of land using procedural methods. Now I quite like maxscript and using 3dsmax seemed like a decent way of prototyping the procedural techniques before I have to write the code for…
I am familiar with 3d workflows of tv/film but now want to learn game environment art. Can someone pls tell me what the major tools used are? I take it something like vue, speedtree, etc may not be compatible with game engines? So is it just creating assets and putting then in the scene in unity or unreal? How do u go…
Polyhertz, the quad from edge script works well. I just found out that RappaTools has this functionality in the bridge tools tho. Makes me feel bad telling you since you put the effort in to write the script. The Quad from vertex script unfortunately gives me an error. Have tested it in max 14 and 15.…
Interesting, the person does claim to ripping models and changing them for rendering.. on some of them. On others there's no info but for some he claims he makes them, sometimes makes them in a day, sometimes 2 if it's a complicated model. Only uses 3dsmax and photoshop, says he has no knowledge of ZBrush. Says some of…
Alright, been a little bit since I posted and I'm here with some recent practice I've done in ZBrush. I did some anatomy practice on both a somewhat muscular female and male. I still have a bit to go to fully understand the forms but I reckon I'm getting there... slowly. And here's a likeness test I did to get better at…
That last post was sarcasm, EDIT: Robert, just to clarify Richard, take it from someone else who’s lived in Virginia, what you’re hoping to jus do right now is NOT going to get your foot in the door. Seriously take Satoshi’s advice. Theres so so much weird implicit experiential stuff you learn when you’re finally…