Your main task will be to create 3D models for our next big title.
Your everyday work will include:
creating and modifying 3D models, working directly with the Art Director, with direction of your work being detailed by the Art Guide,
creating 3D models according to defined technical requirements and ensuring the quality of implemented textures,
- presenting effects of your work and efficiently justifying your projects decisions,
- being a part of a competent, interdisciplinary team creating environment
- learning our internal tools and (if you are not familiar with) the Substance Designer, as well as Substance Painter,
- having substantial influence on the final version of the product and the player’s experience.