i think there is a few different ways to interpret 'extreme'. for instance when i think of 'extreme culture' what comes to mind is the extreme subcultures that have come out of the west, mostly the music and art subcultures. i think that subcultures make up fairly large groups in urban cities so this can to some extent be…
I apologize, because this post will not be feedback on your model, but rather your priorities. What will deliver THE ABSOLUTE MOST VALUE towards your player's experience? If your answer is "the material on the vest looks realistic" or "the head looks right" then you are focusing on the right task. But as the only 3D artist…
I haven't done a Master's myself -- I got a bachelors in maths and got through two years of an art degree before dropping out to work in games instead. But I have worked with people who have Masters degrees who have interned where I work. And it's the most heart-wrenchingly tragic thing. "How's the Master's? How's your…
This is copied from my post on CGTalk on this same topic. Thought I would share it with you guys here. Here's another great example of what is wrong with the game industry. From the most recent Game Informer cover story, the opening paragraphs of the Mortal Kombat: Shaolin Monks feature: "For three consecutive days, Ed…
Hey there! Thanks for sharing your reel! I think you've got some decent stuff in there, but also a whole lot of stuff that has no right being on your reel. First, your reel is over 4 minutes long. That right there is a huge no no. Unless you have years of experience with nothing but high end animations to show, your reel…
hello haikai and james! thank you both for writing such detailed responses to my work, this is priceless input. I of course agree with everything that both of you have said. In this time, jobs are hard to get, and employers are going through tons of student portfolios looking for any reason to toss them to the side, and I…
University can be a great thing. It's a good networking opportunity, and a chance to surround yourself with people that (should) share your passion and can challenge you to raise your game, so to speak. It can also be a good way to learn things that you might not have bothered with on your own. However, you'll end up…
Hi, my name is Sergi Viladesau, I'm a student at Animum 3D and I'm doing this character as a school project. I will be posting all my progress here so you can give me feedback if you want. The idea is to collect all the progress I do here so I can take a look later. Also you can follow me on Artstation…
http://youtu.be/IziIY674NAw Hey everyone! Just pumped this out last night, a little something for any environment or prop junkies out there to enjoy over the weekend ;) Using trim textures to quickly create efficient modular kits is absolutely the backbone of most environment work, and even a lot of prop/asset creation,…
Hi guys! We're three students from Europe, and we're at the moment seriously considering creating 3D tree modeling tool. But instead of modeling, all the tree models are already there, generated procedurally. Since what you need are trees and not a process of modeling trees why waste time modeling them. Let's say you need…