Hi guys!
We're three students from Europe, and we're at the moment seriously considering creating 3D tree modeling tool.
But instead of modeling, all the tree models are already there, generated procedurally.
Since what you need are trees and not a process of modeling trees why waste time modeling them.
Let's say you need a tree model for your neat game or your animated film or anything.
Imagine starting up our program and instead of being met with a complicated UI foretelling hours of laborious tree modeling, you're in a forest.
You look around and every tree around you is unique, every tree is there for you to export as a 3D model. Very simple. You walk around and you soon find out that
this is no ordinary forest, but forest where vast amount of different trees grows in one place.
If you have some particular tree in mind, you can zoom out and browse through large amount of trees fast, filtering the ones you may want.
Obvious limitation is you wouldn't be able to get very specific and unique tree you have in mind.
But other than that, it's possible to generate pretty wide spectrum of tree types.
We have finished the first prototype, here is a screenshot and album that show how it looks so far:
There are many more screeenshots on an imgur album:
What this all means is:
- you can get good looking 3D tree models without any modelling skill whatsoever in a few minutes
- you can select from basically infinite amount of trees
- you can export basically infinite amount of trees
- if you don't need trees, you can just go for a walk in a tranquil and pleasant environment
What we'd like to know is from you, potential users, if this is a worthwhile endeavor.
How does it sound? Would this kind of program make your job easier and more pleasant?
What would you expect feature-wise of such program? Any suggestion is welcome.
Thanks!
Replies
What I would like to see if a tree generator that makes it easy to generate unusual trees, but following nature's rules. Such as twisted trees, crippled trees, trees with exposed roots, etc. As soon as trees need some personality - while still looking realistic - tree generators are becoming difficult to use.
The screenshots are small and far away, so it's impossible to judge the tree detail level. How well do the branches join the trunk, and each other? How well are the leaves anchored to the branches? Are the trees generated with animation in mind (pivots, hierarchy, vertex colors, etc.)?
When we started we were thinking the best way to do this would be to have a system that is able to generate high resolution trees, and if needed we'll simplify the model for real-time rendering. I see no problem with that, but you're right in that our target market is probably realtime rendering, we're starting to realize that too.
The whole mesh creation system, including branches to trunk connection and leaves to branches connection is just at its first iteration, so this is in no way representative of what the final result will be. This is just a prototype. But to answer your question, there are no significant artifacts in the model.
We haven't started with the support for animations yet. Thanks for the feedback
http://forums.cgsociety.org/showthread.php?f=2&t=1325420