http://www.roelantcornelissen.nl Hi, I would like to have some feedback on my work on my portfolio and my website in general. I'm hoping to get a job as a junior environment artist or/and prop artist. Super thanks in advance.
Greetings, My name is Julian, I'm a 3D Environment/Prop Artist located in the UK. I'm currently available for freelance work. Here's a link to my portfolio: https://www.artstation.com/artist/kingjulianv Contact me: julianverm@gmail.com
3D Artist specializing in 3D Prop Art looking for paid work. Art Station game art portfolio: https://fvportfolio.artstation.com/ ArchViz and Product Design (bonus portfolio): http://fvportfolio.com/ CV: http://fvportfolio.com/wp-content/downloads/CV_Vogles_Filip.pdf I'm always available, feel free to contact me on any of…
Hi, I'm currently employed full time at Frontier, working on Elite:dangerous. I'm looking for a fun project to work on in my spare time. I'd prefer to create weapons but I don't mind doing some props as well. Portfolio: http://joostvanhoutte.com/
Hi all, So I want to get some feedback on a 3D Prop that I created. I haven't added any texture or material to it yet, I've only modeled it out, but I wanted opinions about it first. Should I render this from Maya from the Viewport 2.0 view, or should I render it out of Marmoset Toolbag to get a proper render? Any feedback…
Hi, I'm doing some simple prop, inspired by mass effect 2 world. This engine isn't from airplane crash, just spend many years on junkyard. Already I have high-poly model made by 3ds max and zbrush. Dents aren't exactly how I want, cuz my skill in Zbrush isn't enough. :) This same with different shader:…
Hello, my Name Is Evgeniy, my specialization is hardsurface modeling props/weapons. I use programs: * Blender3D * Zbrush * xNormal * Photoshop * Substance Painter * Marvelous Designer * UVLayout * Marmoset Toolbag 3 I'm looking for some freelance work. My portfolio on ARTSTATION Email: evgeniy.ilnitskiy.3d@gmail.com Some…
Hello polycounters i am making a horror game and its going realy well, i made most of the interior assets and i am trying to find a good money worth pack with many interior micro props, i am working with unity, any good recommendation? except unitys asset store
Something small to practice on, my second game prop ever. Different view from viewport I do realize that i should have modeled on the lock, but i crammed it on the diffuse last minute after i forgot about it. I did think to myself how i would have achieved creating it though.
I don't find a decent way to unwrap this prop without overcome the canvas. As you can see in the image here's my uv, some parts are very small, and have a huge space to fill. This object will have textures like normals and diffuse, i don't want distortion in the texture. Low Object for a mobile game.