As you know ive only had maya for like 2 months now.. so i feel like getting some reviews on my first 3 objects XD and this i made with photoshop 7 lol.. http://img.photobucket.com/albums/v162/Ak47-Warhead/Orb2.jpg
Hello there!I'm right in the middle of a project at school and I need somew urgent help.. I'm supposed to layer snow on top of my CG object. This is supposed to be CG elements matched into a real life plate, so no game asset approaches (unless they look good ofcourse). My CG object (thors hammer) is supposed to be jammed…
Black line on objects when they are in viewport and also rendering. They wont go away. Whats wrong? Thank you Uploaded with ImageShack.us Uploaded with ImageShack.us
I'd highly recommend that you read those linked resources I had posted then likewise test iterations of your particular object, therefore putting into practice the 'How and Why' behind the fundamental reasoning described by @FrankPolygon Now for the highlighted areas above, they're intersecting control or support loops and…
Today I am making a pallisade fence for a game object. Its a pretty simple shape however it consists of a few very long UVs and I was thinking what would be the ideal UV map... the cons are this... 1) a seam would be noticable. (I texture in Substance designer so I have to add the triplanular node to the grunge maps) 2)…
Hi Polycount! I would like to share a project I'm working for more than a year. It's software to use the Nvidia Flex framework for 3d work. Like spread objects and simulatie rigid, soft body and cloth. Soon I'll implement tearable cloths. You can get it for free here on cubebrush: http://cbr.sh/i25xwu Here is a small video…
Hello, I was wondering if anyone had any good, streamlined, workflows on how to keep Instance objects organized in Maya. I'm finding it hard to know what's what and how they work. Any thoughts would be helpful. Here's the project I'm working on with it...lots of bolts. This is for a high poly character, not game: PS: I'm…
this is a skinned object (an arm) ive animated it using bones, and now im trying to render it, but it keeps getting shaded as if it was in the default pose (arms outstretched) the picture is taken from the viewport but it happens when rendering too (tried it with scanline and mental ray) so, any ideas on how to get the…
Hi, some "generators" (substance fx) in SP need a world space nm. I bake my stuff in xnormal, so can you also use an object space nm, instead of world space, cause both maps are similar? p.s: will there be a 16 bit tiff export format? thx