Today I am making a pallisade fence for a game object.
Its a pretty simple shape however it consists of a few very long UVs and I was thinking what would be the ideal UV map...
the cons are this...
1) a seam would be noticable. (I texture in Substance designer so I have to add the triplanular node to the grunge maps)
2) the poly count would be a tiny bit higher!
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