![shadingproblem.png](http://img820.imageshack.us/img820/3715/shadingproblem.png)
this is a skinned object (an arm)
ive animated it using bones, and now im trying to render it, but it keeps getting shaded as if it was in the default pose (arms outstretched)
the picture is taken from the viewport but it happens when rendering too (tried it with scanline and mental ray)
so, any ideas on how to get the shading to be dynamic?
Replies
works fine in 3ds max 9, but im upgrading to 2011 now and its not working.
For a while I thought it was something wrong with the vertex channel and tried everything to flood, fill and bake something new into it without luck, which might be another thing to look into if attaching it doesn't work.
its a lazy fix i know but i only need to render a few scenes so this will do.