I thought this would be of some interest: Video from the Blender conference giving a overview (~1h) on the extremely userfriendly crystalblend interface: http://video.google.com/videoplay?docid=7397461012210656011&hl=en Or as Torrent: http://www.blender3d.com/cms/fileadmin/bconf06/bc06-2010-04-blendercrystal.mp4.torrent…
Hello. So i have a problem regarding exporting an animation along with its mesh in the dota 2 workshop alpha tools using Blender. everytime i export the animation and the mesh as .dmx it gives me a strange scale (too small) although it's the correct mesh scale. is there a proper way on how to export as .DMX in blender for…
hello, I am pretty new here and try to find my way through blender. are there people focussing on characters design or texture surface. Actually I want to establish a portfolio in 3d Fashion. any please forgive me if the topic is wrong here. love to connect and learn from you all. Thank you
In Blender set your camera lens type to Field of View: Set your sensor fit to Vertical: ...and look at the value that shows in the "Field of View" slider. This is your camera's FOV angle. Export the FBX scene with your camera and import it into Toolbag, and write that same FOV angle to your Toolbag camera. It should frame…
Hello, I am pretty new to these two software and would search for private lessons on Blender or Clo3D to build up a portfolio in 3D Fashion. If there are pros who do lessons, please write to me and let me know if you give such lessons. thanks
Recently I've been trying out some new apps. For years, I've been using QME 3.1 Now before you all laugh, first let me state that I build models vertex by vertex. This is my prefered method, and I'm very fast at doing it. I have no apsirations of doing high poly models or scenes, just game models. I'm not looking to switch…
Heya!, I've recently been very inspired by Arc System Work's 3D anime models, their work in Guilty Gear and Dragon Ball Fighter Z is absolutely amazing and they blur the line between 3D and 2D nearly seamlessly. So I've been trying to figure out how to recreate it, but I've hit a wall in the process. I've understood…
My Specs: CPU: I9-7980XE @ 2.60GHz, 18 cores, 36 logical Ram: 32gb GDDR4 3300 speed GPU: GTX 1080ti, 11gb GDDR5 Blender version: 2.91.2 So blender runs fine until i use plugins such as boxcutter and decalmachine. I get the not responding popup for sometimes 10 minutes which defeats the purpose of buying addons to speed up…
I'm a Modo artists in the process of switching over to Blender more and more. For retopology one of my often used workflows was to loosely model geometry over the taget mesh and then shrinkwrapping the selection onto the surface. I know Blender can do this with the shrinkwrap modifier but this either works on the whole…