Hello everyone, we thank you for taking the time to check out our project. We are currently greenlit on steam and partnered with valve corporation and looking for a few more skilled individuals so we have a full game development team. We are mainly looking for 3D Character Artists at the moment and we are aiming for FF15…
http://news.bbc.co.uk/1/hi/technology/4242447.stm PlayStation 3 chip to be unveiled The successor to the PlayStation 2 will be launched in 2006 Details of the chip designed to power Sony's PlayStation 3 console will be released in San Francisco on Monday. The chip is reported to be up to 10 times faster than current…
Hi guys and gals Im working on a player model for Dystopia hl2.. cept im running low on ideas for the texture Heres a few shots of my progress so far: Poly count on the model is 4238. My aim is to make him a hard ass cyber punk, so if you guys could give me crits or suggestions that would be great! edit: arm tats are only…
Here follows a list of UK Developers, mostly console and mobile games but theres a few interactive tv and slot machine companies as well. I've left out audio companies and places that produce tools etc as Im trying to list places for Polycounters to get work. So I'd like your help in filling in the gaps. If you know of any…
Completed another one pack of weapons. It would be nice to hear your comments on it. Artstation: https://www.artstation.com/artwork/OBglw Screenshots were taken in UE4. - Sword 1 (894 Tris / 629 Verts) - Sword 2 (428 Tris / 445 Verts) - Sword 3 (1438 Tris / 1276 Verts) - Sword 4 (712 Tris / 516 Verts) - Sword 5 (1318 Tris…
Considering it's running in Flash, I've developed some very fast 3D flock code. Despite being art focused, I know polycount has a good handful of programmers, so if you're up for a challenge, see how fast you can get an epic 3D flock running at. A few rules. 1) It must be browser based for accessibility and fairness. But…
I am working through a 3 year old course - Fundamentals in game asset creation from CG Society - and am having issues with the normal map displaying poor quality in the viewport, where as the example is in much, much better quality. My high poly displays perfect, and the normal map is displaying no errors (this is the test…
I've been making this low poly model of scarface(the black and white) and I ran into this problem while posing it. I have problems setting up the joints so that it acts the way I want. Here's the file if you want to have a look at it. And is there anyway I can make this model look better?…
...because agent 47 is back: http://www.neogaf.com/forum/showthread.php?t=424528 And about bloody time too. Hitman BLood Money was one of the games that totally floored my back in the early 360 days. First 360 game I 100%ed as well, so damn polished and just perfect. The fact it looks like they WONT be dumbing it down…
Hi all. I'm new to the forums but I've visited Polycount quite a bit since finding a passion for 3D modeling about 6 months ago when I discovered UDK. although the original Doom started the love of games and game design back when I was a kid :p Anyway, this is my first proper go at modeling a full, complex model, high…