I am a Max user, but only by accident (was the first 3D App I learned), for my next project I will use Maya 5 for a short animated movie. Now I ask myself what is the best and efficient way to work with highpoly in Maya? In Max I build a "lowpoly" (between 15 to 20 thousand quad polys) model with close edgeloops and…
ok, this is somewhat of a long post. to catch everyone up to speed. i modeled a prop and made to uv channels, one uv channel has regular unwrap so i can do my texturework over. The second uv channel is for my normal its basically my first except i broke off a lot of pieces so i could get a clean bake and those nice soft…
I have animated a spring contracting and expanding by creating a set of expressions/controllers. The pictures show my current progress. What I need to do now is set the spring up so that the first two coils and the last two coils stay together, while the remaining coils stretch appropriately. If I remember correctly, I…
I am making a wedding card and am caricaturing our group of friends using photoshop. At the moment I am drawing each of my friends on separate transparent layers using a 3pixel brush at 80% opacity (the document is 10000x10000). Basically I am making clear line drawings and no soft strokes/sketches and was wondering how I…
Hello, After a few years of 3D, I've figured I should not only show my work to my close friends and but start a shameless self-promotion thread on Polycount (and receive feedback as well). I recently fell in love with 3D Coat (great soft!!) and made some stuff for fun/training/portfolio. The first one is a 3D fan art of…
Hello guys :) Maybe some one trying any kind of ring flashes (w/w.o polarization filters) for PBR texture scanning? My idea is: 1 - taking a lot more pictures for covering commonly 2x2 meters of surface rather than on "traditional photogrammetry" process. 2 take pictures with less resolution rather than "traditional…
Hi guys, I have some problems when baking my normal map for my rather simple mesh. I'm pretty new to baking maps I have to say and I did a lot of investigation when these problems came up. All the things I already did: 1. Hardened or softened edges where I want the model to have an hard or soft edge 2. Tried to make sure…
This is a sort of a "does anyone know of" post. I'm looking for a digital painting tool that can tie brush softness to a % of the canvas size instead of a % of the brush size so brushes don't get sharper as they get smaller, making it more efficient to paint things out of focus in textures, silhouettes, concept art, etc.…
Yes....no....maybe so...Raven's making it, and personally I've always thought of Raven's games as solid, but nothing amazing. They might have a fun feature (SOF had ubergore, Jedi Outcast had saber fighting, Elite Force had the trekkie atmosphere...) but in the end, they end up being linear games with average story... What…
You got super advice already. It sounds like you are having trouble with the stiffness/thickness. I get why you want to make the MD workflow work. The thing with MD is that even a simple collar isn't straight forward. Airborn is right, if this was a commercial job then the quickest surest solution is the way to go. Seems…