Hey polycount folks, I have this problem that nDo2 crashes every time I attempt to convert a normal map in to a specular map. I remember seeing this as a known issue some time back - and the way to fix it was to allocate more memory to photoshop and enable the largest available drive as a scratch disk. Well, I have 17gigs…
Lets say i make this really large texture for a tree and think it would look great on an arrow... Will putting this large texture that's already being used in the engine and taking up ram onto the small arrow cost a lot of resources? The arrow is using the entire texture. Another example: I'm going to place 5000 single…
So, i'm looking for something like Dropbox, that i can just tag a folder and it will automatically backup all of my files. I want to be able to save a shit-ton of .RAW so i need to have a good deal of space. Looking at Dropbox proper they have a 50gb and 100gb upgrade for $10/$20 a month respectively. Anyone know of any…
Please excuse my horrid inactivity since I got back. I've had a very harsh artist's block and seeing as how I can't hardly draw anything worth beans, I've tried something else. I know this is a game art forum, but I love you guys, and I respect your feedback. I started thin on thursday, and it's gradually getting better.…
So does unity support instancing now ? Im jumping in a competition atm and the limit is around 500 mb. Id Like to get as much as possible from those polys and i was thinking about instancing objects the same way maya handles instancing. Instead of having drawcalls of the same object instanced 5 times = 5 calls id like to…
Hey guys! I'm building my portfolio and I would really like some critique/feedback. I've been around, but never really posted any work. Guess that is about to change :poly142: I'll start off with a character for a personal game project I'm making which involves physics manipulation. This the a 2d concept I did for the…
It's been a few days but I haven't seen a post about this. I know we have some TF2 fans... http://www.teamfortress.com/1308.htm http://guarddog.50webs.com/ I hope this is another joke! :|
So I had a model of a fat man, made from zspheres, and decided that any additional detail should be added after i redid the topology. Here he is with original zsphere topology So the first problem i ran into was saving doc/tool, and coming back to it later only to find that i couldn't visually continue adding vertices, and…
Hello everyone, I'm having some pretty ugly aliasing happening on my textures, I don't believe it's really an issue with my hard edges as it happens to details that are only present in the textures(diff/spec/norm). I have spent the past week searching the forums and google for every possible bit information and trying…