So does unity support instancing now ? Im jumping in a competition atm and the limit is around 500 mb. Id Like to get as much as possible from those polys and i was thinking about instancing objects the same way maya handles instancing.
Instead of having drawcalls of the same object instanced 5 times = 5 calls id like to have a original setpiece and then the rest as carboncopies inside the engine.
I hope yall understand what i mean by this. Anyone worked on a similar thing in unity / has read about / knows about how to achieve this ?
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You're talking about batching and it's supported that for a long time, too.
http://docs.unity3d.com/Documentation/Manual/DrawCallBatching.html
Batching was preety much what i was looking for,as for instancing, since im more used to Instancing Terminology from maya i hope its the same thing /meaning in both programs.
From reading what you linked this is of great help ! thanks again.
So I'm guessing in Maya, it's being able to replicate one object several times and have changes to the source model happen to all of the others (which is how it works in Unity).