jimmies, ctrl left click, no? seems pretty handy, only beef is in maya doesnt look like you can undo your uv generation edit: I tell a lie! you can't ctrl z it but just turn the transfer uv input to off and you're good.. yay
As Axi5 said if you make normals explicit before splitting your mesh ,they should stay same and intact after detaching . if you want to fix it on already detached object the only way I know is Noors normal theft script . It can transfer normals from one object to another .
The final piece: Taking a break from some other work to make this handheld pad from Kaminsky designs, used with permission. All critiques welcome. The concept: Here's the current progress: Originally I'd worked with a subd only workflow for practice, but found that blender's remesh modifier alongside smoothing modifier did…
Simple Steps to Choose the Right Heat Press Machine As a craft enthusiast, you're likely aware of the importance of owning the right tools. One such tool that's often overlooked but can significantly enhance your creation is a heat press. Whether you're planning to venture into t-shirt printing or want to add a personal…
Also transferred the whole scene to baked lights. Spent time fixing the overall color\contrast\value. Didn't like the yellow-filtered look I had before. More satisfied with the result now. And the added performance from using Lightmass didn't hurt either :) Here are a couple of shots after the change:
Now that substance has been fully integrated into adobe, I want to know how I can transfer my account with active substance indie subscription into my main Adobe account. Also, this is the end of linux support, isn't it? :( Edit : Oh I am so sorry, it's literally on the homepage of the old site lol.
This job is no longer available. Thank you Hello, I am looking for a freelancer artist who can transfer an interior scene created in 3ds max with vray materials to an unreal 4 scene. If you have experience with doing realistic interior lighting in unreal, that's a plus. If you are interested please contact me. Thank you
XSI 6 Animation layers and keysets will be most welcome. I was hoping we wouldn't have to wait for full CAT integration or availability for that stuff. The MOTOR vid looks awesome. I could definitely use that right now to transfer animation from some of our older character rigs to the newer ones. Hopefully it arrives…
Is it possible to carry over mesh instancing from max to unreal? For example, say I have a mesh that I've mirrored then arrayed so that I can reuse my uv's & polys etc, is it possible to transfer how the scene is setup in max after exporting without having to do the arrays again in unreal? Are the meshes still counted as…
I'm creating some models in 3DSMAX vray that I want to be able to transfer to UE4 at a later time. However I understand the requirement for vray and UE4 are different. UE4 needs a lightmap UV, which I assume means I need to be correctly assigning UV's as I'm modelling? I also assume I will need a high poly / low poly…