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Instancing in UE3

Is it possible to carry over mesh instancing from max to unreal? For example, say I have a mesh that I've mirrored then arrayed so that I can reuse my uv's & polys etc, is it possible to transfer how the scene is setup in max after exporting without having to do the arrays again in unreal? Are the meshes still counted as instances or as a total amount of tris? *shrug*

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