I'm creating some models in 3DSMAX vray that I want to be able to transfer to UE4 at a later time. However I understand the requirement for vray and UE4 are different.
UE4 needs a lightmap UV, which I assume means I need to be correctly assigning UV's as I'm modelling? I also assume I will need a high poly / low poly workflow.
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This image is very exciting though. Maybe quite a while away but great potential. Chaosgroup don't f##k about and there's no dev I'd rather see developing future GI render tech for UE4 than Vlado.
https://www.unrealengine.com/en-US/beta