XSI 6
Animation layers and keysets will be most welcome. I was hoping we wouldn't have to wait for full CAT integration or availability for that stuff.
The MOTOR vid looks awesome. I could definitely use that right now to transfer animation from some of our older character rigs to the newer ones.
Hopefully it arrives before my holidays are over. =]
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Interested in seeing these new rigging tools too, biped is good and all, but building your own is nice.
Other things I like are the new Mental Ray, the opening of more SDK features to have some other renderer's added, shader balls, and the new referencing if done well could be awesome and a huge time saver in production.
*fwap fwap fwap*
Silo and Modo see the bulk of my work. I tend to do a lot in XSI too though, especially if I'm working on a character that is already rigged or in the process of being rigged - easier to just do it there than send it out and back in again.
Waz: I'll keep my fingers crossed. =] I'd love it if they included some auto unwrapping and general workflow improvements on the modeling side too - we might still see some of that yet. Seems like they've only really covered the major additions to 6, and there are always lots of little ones as well.
Most of chinny showed off were in those videos. A couple little things that aren't in there (and he didn't mention of few others that he couldn't show right then and there as they still aren't completed) were:
Real symmetry!! Woooo! It took a little while for this one to finally show up. But its in and its sexy. You just click that "sym" button on the right hand side and away you go.
Locked Rotoscoping. As in its locked to the camera or its back to the old way.
Catwalk looks like it could save studios an assload of time. Especially ones who use multiple softwares.
Chinny said that this was the most work that they had done on the rendering system since v.1. The only things he showed us were the multi regions and the saved regions (with a roll back to selected image options, option). And the new materials system with "shader balls" (which can be anyobject you want). He mentioned something about the core of xsi being separated from mental ray now. So im guessing with that new render engine SDK and the seperation it makes life a lot easier for the folks at vray and brazil and rman to add built in functionality to xsi.
Im having a hard time remembering what else was shown or talked about. The layered animation and motor were pretty similar to the videos. Either than that not much else to talk about.
Ill try to remember more, but im sure bernard will do a way better job.
ciao.
(lee runs to cover)
what's XSI?
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Go crash yourself!