Hey Everyone! A UE4 scene I've been working on lately using 3ds max zbrush and substance painter. the scene is Inspired from the Luigi Rossini 1823 architectural etching folio.Hope you like. https://www.artstation.com/hamza-aatmi
Hey all! I've been humming and haring on what my next project will be and I finally decided on going with Bob's Burgers as its one of the best things on TV now and would make a nice interior piece. I wasn't interested in doing just bold colour with a good cel shaded post process, so my first thought was looking at…
Created materials in substance designer, thanks XYZ School team Asset created Using free asset KiteDemo, InfinityBladeGrassLands, Environment_Set part -I timelaps in ue4 https://youtu.be/2iOG66CDSVA
I decided to recreate an old Pirate101 interior I did in UE4. Here's today's progress, I sort of spent too much time goofing with lighting. Reference Block Out
Creator: Matima Studio Link to UE4 marketplace: https://www.unrealengine.com/marketplace/overgrown-ruins Screenshots: Video: https://www.youtube.com/watch?v=hrdN5KbF3V8 Our website: http://www.matima-studio.com
Hello all! I'm making a classic concert hall, based on "The White Hall" of the Saint-Petersburg Polytech University, commisioned by one of the Departments. When it's done, I'm considering to upload it on UE Marketplace. Right now, I'm making everything in Maya only, and starting to make bakes in xNormal. Blockout: Hi-poly…