Yup, going to make the whole room. I'm going to go overboard on the clutter, I was limited by the specs of Pirate101 when I made this, I want a bunch of weird stuff on the shelves other than a few books and alchemical supplies. I'm going to go all Guillermo Del Toro on the bookshelves.
Today wasn't that productive, anyone have some advice on good candle flame shader? I'm going to have around 200+ candles in this scene so I want it to be fairly light in performance hit.
I spent too much time trying to get a nice flickering candle flame, I decided to put off any fancy FX until the end. First pass on the candles, finished cauldron and started on the sculpt for the table.
I ended up doing a cloth sim on for the tablecloth in max, then adding a fibermesh fringe in zbrush, the groom brushes behave really weird. I'm not completely happy with the fringe, I'll have to come back to it later.
I sculpted some stones but I didn't know about this technique until I was finished. I didn't start out with a reference plane so the offsets don't work correctly in zbrush
This is awesome man. I started something similar but got sidetracking. You're making me want to finish now. Are you going full PBR with everything too?
Thanks, I originally started with the Tate tutorial but I wanted tightly fit stone blocks so I ended up building a base mesh in zbrush, it's only 12 blocks so not too rough. I wish I could get a better look at his textures, I have some tiling stone photosourced textures but they ended up way too noisy. In the end I poly painted it with various alphas.
The good news is I was able to start a new tool with a plane, append the already finished bricks and the displacement values work correctly.
I don't know if it's the cubemap or your texture, but your stone is looking pretty green overall. It looks like that in the original environment, but I think leaving the green to a moss blend would be better. The one stone with the corner broken stands out a lot in the tile too.
If you're looking for another method for tiling sculpts, look into this by Anthony Vitale. It's working pretty well for me so far in my own sculpts.
I'm really loving the style you've chosen to do this in! Very well done. For the brick that you have, maybe just add sliiiight color variation between some of the stones. Right now it is looking very uniform and while the stones are generally the same color they usually have minimal color variations. It'll also just make it look a bit more interesting and readable.
Replies
Today wasn't that productive, anyone have some advice on good candle flame shader? I'm going to have around 200+ candles in this scene so I want it to be fairly light in performance hit.
As far as the tiling stuff make sure to check out
http://pixologic.com/zclassroom/homeroom/lesson/environments-with-tate-mosesian/
https://www.youtube.com/watch?v=uLTRTTOgTAM
The good news is I was able to start a new tool with a plane, append the already finished bricks and the displacement values work correctly.
toolbag view since it's faster to work with
albedo, normal
roughness, height
I don't know if it's the cubemap or your texture, but your stone is looking pretty green overall. It looks like that in the original environment, but I think leaving the green to a moss blend would be better. The one stone with the corner broken stands out a lot in the tile too.
If you're looking for another method for tiling sculpts, look into this by Anthony Vitale. It's working pretty well for me so far in my own sculpts.