Maya's default unit should correspond to Unity's default meter units. If you make something 2 units tall it should import nicely to be 2m in Unity. Very handy. As for what to set your grid to, (Display > Grid > [ ]) that's up to you, and it depends on what you're working on. You have 3 basic options: Length and Width -…
The first thing you need to do is make a budget. Find out what eats most of your income. What are your expenses, what you spend on fun, is there money left over for you to save. Find out how much you spend on fun, and see what you can cut. What I learned through from my experience was that one, don't count on making more…
I followed the 3dbuzz tutorials on crowd systems with the UDK. The tutorial was a little different from the udk ios mobile editor but I think I managed to get everything except linking the archetype from the ut crowd spawner in kismet or in my case the mobile crowd spawner. The properties menus is a little different. How…
this really depends on what work the studio has to offer to a junior. IMO choose what seems more appealing to you and tailor your portfolio around that so that you get hired to do what you want to do, and if you don't get hired at least you'll have had fun. Realistically you will need both, and there are like... a small…
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
Hello, I would like to present you my latest project. Tenements Construction Kit Vol. 1 (Set A) consists of 12 complete structures and 65 architectural elements from which these structures are built (highly detailed Textures per asset - PBR 4096 x 4096). Subsequent releases of sets within Tenements Construction Kit Vol. 1…
Another update. My next goal is to get the skin in-engine and mess with the settings in there. Then i'll add final touches and fade/wear the skin out some more to look better/more similar with other weapons in the game.
I don't know of any default option to transfer the specific setting (and transferring them all would probably end up making half the brushes useless), but it would be very simple to create a user interface button that sets the value so that you at least wont have to dive into several pallets. Just throw the button wherever…
I keep getting this error on one of my meshes and I have no idea why it's occurring. The mesh is a wheel with regular 6 DOP collision on it. Anyone know how to fix this very annoying error? Thanks