Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
FredCM
Home
›
Unreal Engine
KActor Has BlockRigidBody set to FALSE and no joints
Imatk
Offline /
Send Message
Imatk
Jun 2012
I keep getting this error on one of my meshes and I have no idea why it's occurring.
The mesh is a wheel with regular 6 DOP collision on it.
Anyone know how to fix this very annoying error?
Thanks
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.