Hello, After complete my position as Freelance Character Artist on divinity original sin 2 where I create civilian clothing - NPC’s - player armors and weapons. After this I made several freelance work. Now for 2017 I am looking full-time opportunities. Portfolio: https://debrabanderefrancois.wordpress.com/
Hello. I have finished my another animation. Please have a look and criticize. https://vimeo.com/178411324 If anyone is interested, I'll leave here my thoughts, how the work looked, what was my inspiration and etc. Apologise for my english, it's not my native language. So the idea for the whole animation came to my mind…
Hey polycount, I'd like to show you some of our character artwork, made for f2p MMO project "Allods Online". Stuff you see here is a result of 4-year long development. Many people contributed to this, mostly our satellite studios, and few freelance artists from around the world. I'm really proud to be part of this team,…
I was browsing through the Team Fortress 2 shading pdf http://www.valvesoftware.com/publications/2007/NPAR07_IllustrativeRenderingInTeamFortress2.pdf I was wondering if it is possible to set up a real time shader in Maya to do what team fortresses shader does. Like making shaded areas and shadows cool not black, so it…
Hello everyone, We are a team currently consisting of an experienced developer, marketing specialist/graphic designer, and sound artist seeking a 3D generalist for a sci-fi gps-based MMO comparable to Google’s Ingress and the now-defuct Shadow Cities by Grey Area. Game The game world involves sci-fi structures and objects…
What is the game: A JRPG-style game involving social links and the battle system from Grandia made in the Unity engine. A different setting involving varied characters. Anime art style inspired by Wind Waker and Naruto UNS series. The game will have different features like crafting, base building.For the battle system…
Hello! After years of development work on some of the most popular GoldSrc and Source mods, our team recently announced its first indie title, powered by the UDK! Intruder Alert! (or IA! for short) is a cooperative asymmetric multiplayer Real-Time Strategy Shooter and the spiritual successor to Overwatch: a Half-Life²…
JOB DESCRIPTION ABOUT THE GAME: It is an open world Action-RPG game for PC and consoles, under development by a new hungarian indie team. The game is set in a fictional dystopian future in a dark, depressed, "tech noir" environment with cyberpunk influence. It's played in major cities where society is collapsed, and the…
We are seeking additional 3D and texture artists: Formats Static meshes: .lwo or .ase Animated meshes: .md5mesh/.md5anim (natively converts .mb files) Textures: .tga and optionally .dds, local/height/specular/diffuse Budgets We are developing with 2007 hardware in mind, and a possible migration to ET:QW for the megatexture…
all you guys with subscription now have the awesome power of pro booleans in max. i beta tested the original power booleans from npower software and its very nice. not sure if any addtional functionality was added to the max 8 extension. http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=6172801