Hi, i would like to showcase what i have been working on the past week in Unreal. Tell me what you think, and if you have any suggestions. https://vimeo.com/137568501
Olá pessoal, depois de dois resolvi voltar a produzir e aprender sobre 3D, percebi que o pessoal tem alta capacidade e olhar clínico por aqui, muitas artes magníficas, e venho através do meu último projeto mostrar um pouco do meu trabalho! Usei a Unreal Engine 5 para fazer esse pequeno projeto, pois na época estava…
I know that unreal 2004 is just a tad bit outdated, but my school demands i build a level using the ut2004 editor. I'm having problems just making a terrain that won't disappear when i run the game and i fall to my death. I added the zoneinfo actor, went through terrain edit properties and I'm just a tad bit confused ...…
Hello! I'm Tony, I'm a 3D Character Artist with 10 years of experience. We can negotiate pricing depending on the length and kind of work you'd like done. I have a broad scope of experience because of my work background. I have experience creating collectibles for print, real-time characters/creatures, real-time hard…
So I got my textures to a place I was pretty happy with in the Quixel suite: Exporting the textures and hooking them up in Unreal, though, a lot of the definition (both form and material) is gone: Any tips on how to fix this? Is a matter of normal bias, or lighting, or something else? Thanks in advance!
We showed off our project sword at the apple event today: http://kotaku.com/5627603/project-sword-is-epics-first-unreal-engine-iphone-game and you can download a castle walk around demo on the app store, its called Epic Citadel. http://itunes.apple.com/us/app/epic-citadel/id388888815
Hey guys! I´m working on my Portfolio and finished my first little Scene. It´s inspired by this concept here ( not from me) : My intention was to get used to Unreal 4 and the PBR Workflow ( i used Substance Designer & Painter ). Really would love to get some feedback and crits, greetz Diablo
Salary: negotiable, depending on experience Antimatter Games is looking for a talented environment artist familiar with 3D pipelines, 3D asset modelling and Unreal 3/UDK to join the team in a permanent capacity. The role is based in our Falmouth, Cornwall office, and will involve working with our level design team and…
In my game in Unreal Engine 4, it's a very low poly game, each character is about 1000-1500 tri poly total. I need help with a starting point before I model the characters for the game with my team, the characters should be able to lose parts of their body like in Wolfenstein 2: The New Colossus or Left 4 Dead 2. I saw the…
Current Progress: Original Post: I recently discovered this captivating concept by Taehoon Kang. Beautiful scene. I instantly wanted to create it in Unreal Engine. My goal for this project is to improve my scene creation workflow.