Hey guys, just stopping by to show the Goblin who will hold the sword, I am tweaking the sword texture to reach the quality of the goblin! Learn a bit doing him so I wanna apply that to the sword as too!
here are my ideas. Think about the traits of ninjas; stealth, mobility, speed and deadlyness. My idea of a super tech ninja would be more along the lines of... For stealth giving him adaptive camo so its harder to see him. Explosives holodisks for distraction. For mobility giving him gloves and boots that can grip on to…
Hey @repdigit, I'm digging the simplistic style and shading you have with these characters. I think you had a more cohesive design with your first guy compared to the newer model. Yeah, he's taking less risks with his outfit and design but I think he looks more put together. If you're trying to improve on his look or…
Hey everyone! I just wrapped up my very first hero asset, following the entire game art pipeline. I had SO much fun with this project, and it really solidified for me that I am doing what I am meant to be doing. I pushed myself by finding a bit of a complicated reference to go off of, but I am very happy and very proud of…
Looks cool! So I feel the walls are decreasing the quality of the image. If you used a "paper wall" where you could light the outside of the wall and have light bleed in, that would help sell the scene; Everything on the dresser, ie the sword and incense, look pretty realistic. Whats taking away from the realism are the…
it could indeed use some better loops but its too late :P <u>FINAL ENTRY:</u> Your final entry must contain: - a final render of your charcter - the textures you used - flat shades and wires of the front, side, back, and 3/4's and a poly counter box bonus: - your concept [pics lost/deleted per accident :/ ] - several poses…
Final presentation. Look below to see the development of the items. Hello everyone, I'm a bit late to the party but I would like to present you my entry for this great contest. This will consist in a reskin of the Sword of War, the Mason knight helmet and a new emblem to go along with the pack. I hope I'll have everything…
Loving it!! I would say your blue could use a bit more saturation in the highlighted areas...I also feel like your scratches read as more animal claw marks and such, rather than due to blade hits...I'm no expert on what battle damage looks like, but the noise/bumps you have created in and around those damage marks make me…
Here is some of my 3D work. Starting from quarters 1 to present. This was a project in Principles of 3d modeling in which we had to create a chess set. Chess from another perspective. This was my Principles of 3D Modeling Final Here are all of the weapons that I made laid out onto the see through glass table. The theme was…