Final presentation. Look below to see the development of the items.
Hello everyone, I'm a bit late to the party but I would like to present you my entry for this great contest.
This will consist in a reskin of the Sword of War, the Mason knight helmet and a new emblem to go along with the pack.
I hope I'll have everything ready before the deadline!
The theme of my set has an inspiration of the medieval and renaissance equipment worn by people primarily from the south of the Europe. In the
Chivalry lore, the sword and helmet belong to an important mason Overlord who is a legend among his equals. The old books say this Mason nobleman lost his daughter in a surprise ambush by the Agathians, after that he disappeared. Later he reappeared with his brand new and epic equipment and brought a lot of victorys for the Mason team.
I'll start with the development of the sword:
Reference board:
A poor geometry reference shape I did in photoshop. I'm not a good concept artist...
The high poly is already happening, I didn't draw it on the ejem... "concept" but I plan to add engravements to the sword, the pomel will make the emblem of the set, being a eagle on top of a tree with a tombstone beside it. It would be easier to understand with an image wich will be posted as soon as I do it.
Replies
The blank spaces in the quillions will be filled with the words Dura lex, sed lex
This time I was also working on the emblem I had in mind:
It's not close to being finished, the details may be too slim for the engine to pick it up and lacks some nice pattern or a better distribution of the elements.
The low poly is half done and I will upload screens of that later. Time is running and I just hope I can finish it in time.
Answere this post today for a chance of winning a virtual hug.
Low poly modeling has been completed. The Triangle count is 4918:
Now I can move onto UV work while finishing the last details of the high poly engravements.
UV work and baking went quite well and textures will be up soon I hope.
Here are some progress pics on the normal map.
EDITED: I've been all day working on solving all the NM issues and I think I got pretty far, can you tell me if I solved the main issues with these images?
UDK screens:
Talking about the sword, peopple kept telling me that the color combination was good enough, so I'll work on a wear and damage details layer and the blood mask for now on and I don't waste time trying other colours. Any feedback is still appreciated!!
Hey thanks! in the previous images, the grip is suposed to be barnished darkwood. This is me trying to do a leather version, also polished the guard and blade textures a little bit. [not engine screenshots]
It's been quite tough getting the shape right with the neckless mason warrior base but fun none the less.
The helmet will have two states: open & closed. The open state could have the visor opened to the right like I intended it to be at first but without the visor looks fine aswell. What are your opinions on this early model?
I felt like the helmet was missing something special and I added a crown like sort of thingy where I'll be detailing following the style of the sword.
Also I am renaming the set to "Instigator set". I thought the previous name was really kind of bad
More pics, close ups, blood masks and the open version of the helmet comming tomorrow.
Today I couldn't work as much but here is it, the bloodmask
Also it looks like he's holding onto the pommel, if that's the character/animations you intend to replace I would lengthen the handle asap!
@9thKnight Thanks man I really appreciate it, good luck to you too.