I've also seen the red wireframe thing occurring when you have a DX display material (not a proper shader material, but the DX display of standard material setting), and have a skylight in the scene. Chances are you might be running out of texture memory though, Max is a hog when it comes to reloading large textures, it…
Never know what microsoft will do. They might be working with netflix to let the user browse and setup a queue list. Nice thing with the new dashboard is the fact that the games list doesn't reload each time. Plus the new dash is made for adding updates much easier than the previous setup, so we might be able to expect…
Features in new version: *Automatic UV Coordinates Generator; *Save Preference about menu positions and Shortcuts; *Transfer vertex color to Texture Coordinates; *Load '.obj' with mapping texture to paint; *Mapping and texture load successful in Sculptris, Mudbox, Keyshot and Unity; *Skech Spheres with bugs fixed; *10%…
So i've been trying to use max9 lately and for some reason it never saves my quad settings, I have saved out a file and I have to load it everytime I reload max, has anyone else run into this? Also has anyone else had the smoothing on an editable poly to just go crazy when you tweak the model sometimes until you do…
Hey everyone, just wanted to show what I'm working on. Currently I'm making an animation to show how a mp5 works, it will be going inside and showing how it fires reloads etc. Heres some images of what I've got so far. This one is just some basic textures so far. Heres an occlusion pass. Any c&c is greatly appreciated,…
Howdy! I've been trying to do some more tutorial videos, but Zbrush isnt cooperating. When I first downloaded 4r5, I could save and reload my undo history in a Zproject. Then one day that functionality just stopped working. I know there is a preferences setting to turn on history saving, and to disable loading. I am set to…
Hi everyone, I recently finished a British Lee Enfield No. 4 mk I for a WWII project in Unreal Engine 4. Therefore I modeled the entire reload/fire mechanism, as well as the adjustable iron sight as movable parts (see last image). Please do let me know what you think and if you see anything that could be improved. Thank…
Undo as such is bugged. you learn to work around it through the following steps: - perform more or less exotic action in max (ranging from welding verts with 'preserve uvs' to changing settings in your path deform modifier) - don't like the results; undo - mesh explodes - weep; reload autosave from 5 minutes ago (that's…
Aye I've seen the NFS stuff. Spec wise, I'm aiming for something more like Project Cars with this one: http://www.wmdportal.com/wp-content/uploads/2012/08/BMW_221.jpg I'll be giving certain components a further smooth (especially the hood) before adding the smaller details, and then optimizing back down. I make the cars…
Badass. Will this be a game asset? To be animated? I don't know how steam punk stuff usually operates, other than that it use's steam, but is there a plan for how the cylinder opens to reload the weapon? I just mention this because I don't see a lever for it to rotate outwards on, or a "door" to flip open like the single…