Hi everyone, I recently started playing around with UE4. The new roughness map is amazing but I am a little confused about how the luminance values from Photoshop correlate to the 0-1 nature of roughness in UE4. Plugging a constant with 0.35 value into roughness gave me a good result but I wanted some variation so I made a…
How do you lock a layer in Photoshop in the same manner as the "background" layer is locked when creating a new image? That is with the grey lock icon and text in cursive. The reason for my quest is since this seems to be the issue with people getting the "Too many channels to export(5)" when trying to save DDSs. You seem…
Hello, I am total noob in photoshop. How to save out huge texture file with less resolution. I have 3 files the resolution is as you see in the picture. This is file size i have all of those: So i created New file: It has 4 channels RGB RED - Contains file 1 GREEN - Contains file 2 BLUE - Contains file 3 And RGB shows em…
Ahoy, I was asked to write a short image walk through for a character i made a long time ago (because it was basically the only organic sci-fi character I've made, and my domwar entry would clash with the vehicle/mechanic section on the page after) but i retouched it a bit (the image on my site is terrible, gonna have to…
Hi Everyone! I'm trying to get my Technical Artist portfolio started so I wrote a simple script for Adobe Photoshop. The "Export Icons" script will save out multiple variations of a file with user-defined static layers. It's more useful for 2D rather than anything 3D. Think: multiple icons with the same background image…
Hey All, This might not be in this forums wheelhouse but I was pointed to it by a friend so here goes. I'm a pixel artist and I often sketch using the pencil tool. The issue being that in the process of sketching a lots of "blocky" bits of the line start to crop up. Here is an example: Obviously some manual cleanup is…
Hey Folks I usually create my diffuse textures by layering different elements together then setting the blending mode to Luminosity to take on the color characteristic of my base color/texture. Usually when my textures are done they are too my liking but lacking in color variation. So I am curious to see how others use…
The one requesting 4k image is pretty tiresome to save and load . Especially when your sbs is already full of 8k bitmaps . I can't tolerate SD HLS node and do any color or gradients tweaks in Photoshop usually and wonder have anyone invented an easy quick way to share color tweaks into Designer?
I know you can do that with cinema4D/Bodypaint by adding maps to your current material and with all maps having the same resolution (and you have a kinda real-time preview on your object) Now i don't see how it could be done in photoshop without some script recording your strokes. Bodypaint is awesome for texturing, but it…
Hey so I see that this is possible in nDO2 by ticking a box, but how do I keep Photoshop from doing this, for example I have applied bevel/emboss to a brick pattern, but at the edges of my texture it creates a seam. Is there any way around this?