Howdy guys Ok so ive been working on my lightsabre for the challenge most of the afternoon,I got carried away (blah blah) turned it into some normal mapping practise..blah blah...and now ive got stuck...well not stuck but wondering which of these would be a viable option. Basically my low poly model has gone way over the…
Most of the time when I make painting nowadays, I tend to do it like a 3d engine. So first I paint the color info only (diffuse maps). I add my shading, shadows, on a separate white base later set to multiply. Than my speculars and reflections, starting out with a black layer set to linear dodge(add). Any bounce light and…
So. After thinking on the master material, and on how could I make it more useful, I removed the emissive because it was a little useless and buggy.I'll make 2-3 from this material because not everything needs 4 layers.And I will make one that will have one or two layers plus the emissive. So a separated material for the…
Hi! I have this scene I'm working on in Unreal Engine, and for some reason, the water material in the scene is not taking any static light. Base color is black, when it should be white, and there doesn't appear to be any reflections at all either. The scene is surrounded by a black mesh that blocks any skylight coming in.…
Take 2! This is a more in-depth version of the tutorial. I'm now using an action i made to generate a blue channel from a normal map. It pumps up the details and makes them VERY punchy so they stick out and actualy look much more convincing. The tutorial files. - Sorry had to save a 512 to save on space. So i've been…
Zak you really should change your post title. From reading the posts its obvious no one really gets that this WAS a Steampunk gun at one time that you are now scrapping off most of the Steampunk elements to make it appear to be a more modern gun. You can edit your first post and change the title. As for the gun I think the…
The painting process in Substance Painter is very easy. You can paint in however many maps you want with each brush stroke and there's a layer/masking system similar to Photoshop. You can move up and down freely in texture resolution too without it messing up the maps. Here I used my AO to mask out dust, then toned it down…
@Peyd3d Thank you! I appreciate your feedback, and I will absolutely revisit my block out. I'm not sure if, in the blockout stage, its better to have a already defined "kit" to build with or to have more freedom and worry about the "kit" after. In this project I tried creating cubes that are 1M, 2M, and 4M wide for the…
3D PRINTING: So for 3D printing I ended up using Formlabs Form 2 resin printer for my toys. The reason I chose this printer is 1) Our course has easy access to a personal form 2 printer meaning I don't have to outsource the prints from online companies etc 2) The Ultimaker printers we also use would not be capable of…
Okay guys i'm working on a cinematic project at my Uni. We have rendered all the shots in v-ray and a former teammate set this all up. I'm currently doing the compositing and I discovered the zDepth passes aren't setup very well so I want to re-render only that pass in a few of the shots. Now I just gave all the geometry a…