quick update I tried importing Axe Only shows head and rig also but I was able get some information off the script editor. Heres the Pasete: // C:/Users/GriffeXe/Desktop/axe_model.dmx.smd // The current time is: 16:52:37.81 Enter the new time: // Warning: problem creating smd weight map template // // Warning: Command…
I'd move your demo reel to a seperate sections and have a very simple front page. Take Clinton Crumplers site for example: http://www.clintoncrumpler.com/ As soon as they open your website they should be able to see all your work and who you are. Personally I wouldn't have a breakdowns page and would just have your 2-3…
Hi all, i thought a while about what i could write regarding the engine. It is designed as an in-house tool and neither planned nor built for public use. Maybe we open it up one day. I don't know. I am a strong supporter of linux and open source myself. So here are just some features and techniques to give you a rough…
Well after checking out the specs on the Alienware Area-51m 7700 I'm hooked! I would love to get one so I started checking out ebay, but Im so damn skeptic of spending that kind of money on ebay, let alone those guys who wanna take the transaction outside of ebay. Some got prices so low its got to be a scam. Like $900 for…
my personal opinion: -For the bow I would look at taking pictures from some more interesting angles, for example: http://www.arrowinapple.de/fotos/armbrust/xl/armbrust-twinbow_ii_sixpack_riser-1732.jpg http://www.ballestas.info/Visual/cache/Swiss%20Crossbow/SC-twinbow(2).jpg_w480.jpg For screenshots that aren't fp-view,…
OK guys, heres all the details you asked for:- -I'm using Max 2011 -The model is fairly low poly. It only has 586 polygons. -The only modifiers (apart from editpoly) are two "Unwrap UVW's". One for the texture map, and one for the lightmap. -The model was all one object from the beginning. I started off with a tube object,…
Finished reading... Sounds like they have spent a lot of time on this release! Definitely the biggest driver feature packed release I have seen. And it's still only in Beta ( I would be really surprised if there are not many bugs introduced with the 301 series considering some of the longstanding tdr issues they have been…
Recently I've been revisiting the texture naming convention currently in use, and I'm at a bit of a crossroads. While this has barely any impact on the end user (modding/asset extraction aside), it has a huge impact on UX. Currently used naming scheme allows for quick identification while consisting of only three…
[FONT="]Experienced 3D Artist[/FONT] [FONT="] [/FONT] [FONT="]Company Description:[/FONT] [FONT="]1st Playable Productions, LLC, is an independent game development studio with a focus on handheld games for kids and the young at heart. Our mission is to synthesize entertainment and education to inspire kids,…
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