Mesh standing at 3470 tris, skin using one 512x512 map. Both are finished apart from some minor tweaking. (And before anyone comments on it; Yes, 512x512 is definately needed for the texture map to keep the lineart sharp, it craps out on anything lower. I tried.) I'm making this a high-quality Quake 3 model. (Hey, there…
Transition Mirror TV, has any one got one? I would like to set one up in my lounge but they seam really expensive for what is primarily a frame with a see though mirror. So I am thinking of building one myself? The glass to buy is around £150 $200ish. To by one ready made with a tv inside is around £3000/$4526 for a 47"…
Hello everyone, I've been meaning to pickup where I left off on the animation exercises posted on 11secondclub for a while. So here's hopscotch, it doesn't feel right to me but I can't really see how to make it better, so critique is very much needed please. https://syncsketch.com/sketch/9cdc9e2fd29a/#340324 (Rig…
Hello, Could anyone provide some critique for my newly produces Ignus Pack It is an Anodized Multicolored pack so every weapon will be unique. Thank you in advanced :) [URL="https://steamcommunity.com/sharedfiles/filedetails/?id=346872449] [/URL]
Hello, figured this would be a good spot for posting bits of 2D and 3D work Im working on, to start heres a model of 343 Guilty Spark from Halo which id been using to practice some LiveBoolean stuff from Michael Pavlovichs Zbrush tutorials (in particular adding bevels to a booleaned mesh.) And as an example of my 2D work…
I'm fairly new to MEL so please bare with me. I'm trying to create a script that will create a polyCube with a spotLight after pressing a button, but each time you press the button in the menu it would create another copy of the two, but right beside it and not on top of the original. Basically creating a loop of the cube…