Hello, figured this would be a good spot for posting bits of 2D and 3D work Im working on, to start heres a model of 343 Guilty Spark from Halo which id been using to practice some LiveBoolean stuff from Michael Pavlovichs Zbrush tutorials (in particular adding bevels to a booleaned mesh.)
And as an example of my 2D work this is a sub design Ive been working on for the current Artstation challenges Prop design category.
Replies
https://www.artstation.com/contests/beneath-the-waves/challenges/31/submissions/23263?sorting=latest_all
the 5 prop ideas being devloped are :
1. a minisub
2.a diving suit
3. a crab mech
4. a trillodrone (think a trillobite crossed with a roomba)
5. an ancient statue
so far the biggest design challenge has been to make the trillodrone and crab mech not feel like something that should be in the creature design category.
https://www.artstation.com/contests/beneath-the-waves/challenges/31/submissions/23263
https://www.artstation.com/artwork/lev1o
wip blockin passes.
The Entry https://connect.unity.com/p/fuel-stop
current HP render done using Arnold.
https://www.artstation.com/artwork/YlqWP
model
https://www.artstation.com/artwork/GNDvd
wrapped up rigging on this character with the pose test, might prep him for going up as a rig on Gumroad if anyones interested.
UPDATE: up on Gumroad now: https://gumroad.com/l/nAaZq
https://www.artstation.com/artwork/v6ala
Render in-engine in Unity
Highpoly
some recent stuff ive done with it includes these Overwatch robot head studies.
The model was textured across 11 UDIM tiles in Substance and then set up and rendered in Cycles (though they transfer just as well across into Eevee with only some alterations needed for the Lens Shader.)
ArtStation - Ghost V2, Blaine Fox