First things first, your name is great. Now onto business:
There are a few places where it's easy to see that multiple body parts are keyed on the same frames. If they both need to start moving at the same time, you can avoid twinning by making their poses not mirror so closely. Ex. the arms at the beginning and end.
Sticking with the arms, they do kind of the same motion when they are being brought close to the body (f1-4) as when they are moving away from the body (f1-7). It makes the posing look like it's going A B A, which isn't as interesting as ABC, because we have to see A twice. Look at the motion they create and try to make it an arc instead of a path that retraces it's where it's been. I think this will help loosen up the feel of the jump.
Also, are the ears rigged?! I'd love to see them flopping around.
So have not had much free time since my last post, but managed to do some tweaks and changes to the animation amongst other projects. The ears are rigged, I have added a bit more motion to them so the should be looking better. I have uploaded the most recent version here:
Replies
https://syncsketch.com/sketch/85862c962043/#340288
There are a few places where it's easy to see that multiple body parts are keyed on the same frames. If they both need to start moving at the same time, you can avoid twinning by making their poses not mirror so closely. Ex. the arms at the beginning and end.
Sticking with the arms, they do kind of the same motion when they are being brought close to the body (f1-4) as when they are moving away from the body (f1-7). It makes the posing look like it's going A B A, which isn't as interesting as ABC, because we have to see A twice. Look at the motion they create and try to make it an arc instead of a path that retraces it's where it's been. I think this will help loosen up the feel of the jump.
Also, are the ears rigged?! I'd love to see them flopping around.
https://syncsketch.com/sketch/85862c962043/#455438