This is supposed to be a reddish necktie on the spy's head. The stripes are paintable. Even when i make my hat un-paintable (i basically copied the VMT for the scotch bonnet) it's still pitch black. All my work is done in Blender and Photoshop. Is there some sort of lighting origin i am supposed to set up? Because the hat…
Well back in the day it wasn't that games development was secretive, the amount of websites and social media wasn't at the level that it is now. Many like Facebook, Twitter, Youtube, etc didn't even exist. I was working at Psygnosis at the time. We used Softimage3D and Alias PowerAnimator as our main 3D packages. But there…
I'm not sure the new diffuse is taking steps in the right direction. - The first diffuse is pretty good, the gold could be desaturated. But its the best out of the three. - The second Looks like an attempt to add color using solid colors & paint bucket fill. The last: Each piece seems a bit monochromatic and overly…
I'm not sure what software you are using but Paul Neale has a great method using a displacement modifier and a few gradient maps in 3dsmax. https://www.youtube.com/watch?v=cd42LLTBl5g You can also use a spline, sweep and a profile shape. https://www.youtube.com/watch?v=QV7fzd1sckE Also Substance Painter has a pretty good…
I increased ray count from Ambient Occlusion to maximum (4096) from 256 and the results are much better. In the bottom part of the seats you can see the difference, the artefacts disappear.
samples for imgs and videos increased to 256 from 128 - 12/13 "2023" - "final" check links for videos higher quality versions. https://www.artstation.com/artwork/n0xn91
Hello, This is my progression on trying to model a gun and bake from high to low. Modeling and sculpting high poly details is done with Maya and baking and texturing in Substance Designer. I am working with the handle first, this is where I am after maybe 8 hours. It´s at 2252 tris at the moment, the texture is 2048. I´m…
Hey guy's, so I'm pretty tired of packing uv's by hand twice for udk. I figured lightmaps is just one of those things that should be auto packed. Sure you can still autopack with a 0.03 spacing or whatever, but the results are lame. Headus is a great tool for autopacking and gives you the percentage of how much uv space is…
Oh no problem, I indeed doubt myself that this is anything new (as I mentioned in my original post). And as such I'm not claiming it to be new or original. I don't know how all the other solutions work (apart from wang tiling which is pretty labour intensive to set up) I just needed a solution for this tiling problem and I…
Hi all! This site was recommended to me a few weeks ago, only just got around to distilling my thoughts into a question, I hope someone can help. Over the last couple of years I have been making models to go into a Star Wars Galaxies Emu server. simple things, I used to use Tinkercad, pushing that through Blender and such.…