Hothead Games is looking for a Lead Artist for our team in Halifax. Are you a self-driven artist? Do you have the ability to switch between many disciples including interface design, environment creation and character development? Hothead Games is 130 people that make free-to-play mobile games. We are one of the world’s…
Story As a child I grew up with a British television series from 1965: The Thunderbirds. I loved the stunning international rescue operations and was a big fan of The Thunderbirds rescue vehicle number 2. To pay tribute to this wonderful series I enjoyed so much I came up with the idea to recreate the same feeling the…
Okaaay one last note! This is coming around the corner. Notes on Game Dev 2D/3D Environment and Character Art Competition The Notes on Game Dev 2D/3D Environment and Character Art Competition, targeted at celebrating upcoming talent with an interest in game art, is open for entries until June 15. Art will be judged by some…
My humble advice is do what you feel looks best. Historicaly when the factories had the correct paint supplies they would do a set camo pattern before the vehicle was dispatched. These patterns were subject to having the correct paint (exact color pigments varied upon which factory produced it and when) in stock and the…
= Self-Critique / Reflections = - so 3 and 7 from the thumbnails seem to be speaking better to people still, the basic design of it being incredibly similar to my original, un-iterated conception. The dreadlocks with 1 and 5 I liked, but just didn't seem too . . . wisdom-filled, almost like the character was a young man…
Hello everyone. As I have mentioned in my previous thread (Sky city) I am currently working on a TPP action/adventure mod called "The Unknown" and I would love to hear your comments regarding the environmental part of the mod. But first I will tell you more about the project. The main idea behind "The Unknown" is to use…
Hey everyone! I just recently started playing Dota and the characters really caught my eye. I saw other people doing some impressive Dota animation stuff on the workshop and got inspired! Here's a taunt animation for the Witch Doctor I've been working on. [ame=" http://www.youtube.com/watch?v=kA5PtDixlAw"]WitchDoctor Taunt…
I'm an ex-pat Kiwi, now a naturalised Australian citizen for many years after serving with the ADF (Australian Defence Force - Army) throughout the 1980's. Historically the country of my birth's colonial inception resembles that of the United States as I think the same can be said for those predominantly Anglo Saxon/Celtic…
So... I've never needed health care in America. It's generally a good rule here, in Canada, that if you're going to visit another country to get some insurance. That said, would anyone mind shedding some light to an ignorant Canadian on what you guys pay for exactly? -Visit to the doctor to find out what you're sick with…
So this isn't exactly off-topic, if you want to get technical, but it doesn't really fit anywhere else. Notes on Game Dev is putting on two separate game art competitions (you can just click here URL]http://gamedev.sessions.edu/nogd-awards/[/URL now if you don't want to read me explain). One is for art submissions with…