I’ve always wanted to create an environment using the Unreal Engine, so this was the ultimate challenge for me.
I wanted to achieve a realistic look and feel, and wanted to get familiar with PBR (physical based rendering), so I decided to go for more high definition models combined with PBR materials.
I used software new to me to achieve high definition with ease and getting myself familiar with PBR materials. Substance Designer and Substance Painter helped me a lot during the process of defining the look and feel I was searching for.
I love the substance tools and their hands-on approach to define materials and textures. I definitely will use the same tools for my next project.
After having spend approximately sixteen working days on the Hangar, learning all these new tools, I can look back at a tough, but great, ride.
I’m very happy with the results and I’m proud to present to you the Thunderbird 2 Hangar!
Thunderbirds are go!
ps. Full story can be read on my portfolio website.