I'm working on Beyond Skyrim - Expedition to Atmora Project and was tasked with creating some icebergs and ice cliffs. I'm enthusiastic about doing this stuff, because It's a very good practice creating environment assets for game development. Skyrim is a pretty old game and doesnt support the PBR workflow and other stuff…
We are looking for a talented artist that will be hand-painting (from scratch) game sprites for a mobile game. Output is mostly 256 x 256 pixels but we will need the 1024 pixel versions too along with the respective PSD files. Below are examples of the quality of work we are expecting: Number of sprites: 10Project budget:…
Greetings Everyone! I would like to share my latest concept i made for the Metropia 2042 ArtStation Challenge - vehicle category. You can check out full progress in the AS challenge thread HERE. Fully autonomus luxury mean of transport. Designed for long travels with fast speeds. * Software: 3ds Max (Modeling), Moi…
We are currently working on a mobile game and require a full graphic image painted for our loading / splash screen. Contents: Lush jungle environment. Rider on dinosaur. Show more than one dinosaur. Project budget: $300 - $500 USD We will work using milestones and require progress images. As it allows us to give feedback,…
Recently I've been experimenting with procedural modeling in Blender, specifically with Displacement and I've found out a great way to create procedural rocks and cliff I saw THIS 3 min tutorial and it set me off into a rabbit hole. I created a base shape for my cliff or rock and then set dynotopo to a high detail to have…
Just a quick question, here s a link of a 3D product with interactivity made for the web:http://3d.cl3ver.com/QucOR?tryitlocation=2 Do you think replicating the same thing with UE4 (with all the interactivity) is doable without having a package too heavy for the web... Maybe 50MB at the most? I think Unity is a better way…
Hello, Need 3D artist to create 3d assets for upcoming mobile game. The Unity3d project is a block building puzzle game. The work will consist of: a) 1 Cube / Block, [Poly count 6 - 48] b) 1 Grid Tile , [Poly count 1] c) 1 Grid Box , [Poly count 6] d) 1 3D Environment, [Poly count 5000 - 6906] * Total Scene poly count is…
Ironbelly is expanding again and we are looking for passionate and experienced 3D modelers and texture artists who have experience creating assets for Unity and/or Unreal. We are a very well managed, established team with a great and long standing reputation in the indie dev community. As such our clientelle is strictly…
Quick Summary: Help NineZyme rig and animate our main protagonist character for an upcoming game title. Detailed Description: We have one character ready to rig and do some animation trials. We are looking for someone who can do an advanced animation rig, with a special emphasis on facial expressions and speech. The rig…
Hello everyone, I'm new to this forum and I hope we will be able to get along :) I just made this Winchester in Maya. I'm now thinking about adding some neat stuff to it. Since just this plain rifle wouldn't be really special and everyone could have made it. I was thinking about adding some improvised scope and flashlight…