We are looking for a person which would like to help us with creating an adventure game. Most of a game is ready but it lacks cool graphic. We need somebody to create low-poly models and locations (indoor and outdoor). The candidate must have the following skills and experience: - Experience of 3D Studio Max - Skills in…
Hey all, We've had our heads down for a month or so doing some solid work for The Other Brothers but having reached our milestone we've resurfaced for a while to bring you a competition! Submissions should be posted to our Facebook page and the final date for entries is July 22nd 2012. If you could design a character or…
Hey, I've run into an issue with applying a large texture to a small object. While my source texture has clearly legible text, and exports into a clear and easy to look at dds, once applied in the engine, I get rasterized low rez soup. Basically it looks like it's using a texture 1/16th the size of the original. While I…
I just saw that i never requested this before, and i totally don't know if you're planning to introduce it in the 2.3. In the fact it's quite easy, at this moment you can paint only when the mouse is over the model. Which is problematic when you want to add splatches or even from-ground-dirt on cars and so on. I actually…
Hey all, I'm a game dev that's been working on a solo project for a year (nights/weekends). My systems prototyping is finally done, so it's time for me to work on art. Since I have absolutely no art experience, I'm planning on spending 3+ months practicing before tackling my actual animations and backgrounds. That's…
Hey Polycounters, I recently managed to create a website by myself. It's created with the beta of Adobe's "Muse", because I don't really have a clue of html/java. So if there's a bunch of crap in the code, don't mind about it. My target was to create a website for monitors with an resolution of at least 1280 pixels wide to…
3-6 month contract (start November 2017) Keyframe studios are looking to expand its talented team. We are looking for an additional Mid-level environment artist with a passion for fantasy art. You will be responsible for modeling and texturing AAA 3D props and environments from 2D artwork for a TV show -…
Hi all. I was googling when it is better to use tileable texture blending and when it is better to create the textures with photoshop or Substance Painter for models for film and video games, I came across this forum topic, I couldn't resist the temptation to ask since I can't find anything that convinces me on Google.…
dunno if this is helpful or not, but the absolute biggest productivity killer for me is having to locate shit. Like maybe you open some program that you just use every once and awhile, and you know what you want to do but you got to spend 2 minutes trying to remember where the tool is. Any time you can just text search a…
Hey yawl. We're a fairly small indie studio who made The Fall. My next project is nearing the point where it's ready to be shown off, but there's just one problem - I'm a terrible graphic designer! I need someone who can understand the project I'm working on and help me put together a cohesive graphic design with a logo,…