Adam: The model is front heavy. I tried to thicken the tail and lengthen it to help balance it out and you can't see that so much in the picture, but having said that I intended the character to use his arms, or an arm, as support when he stops. If he is not holding a weapon he would be in a stance similar to a gorilla.…
Hi~ This is something I've been working on alongside my anatomy studies. It was something to try help me take a break away from sculpting in Zbrush so I could go back to anatomy later with fresh eyes. I modeled it in the style of 'grey box', I think that's the term? Whereby it's all blocked out to give the forms and…
Hey guys, I'm curious if anyone has experienced this problem I'm having right now. I'm really novice to scripting, I'm hoping there's something really obvious that I'm missing. I'll try to start by explaining the new problem I'm having, and then the original thought process for my solution. The new problem: The script I…
Hi guys, I've played with Marmoset for a while now and decided to to a very small product viz type project as an introduction to UE4, which I've been meaning to get my hands dirty with for ages. Anyway, so far so good(ish) but I've run into a snag which I can't figure out. The first image is of a spindle in a bycicle pedal…
Hey everyone! I'd like to start by saying I do have a generous amount of experience when it comes to modeling / texturing in Maya. However, my UDK knowledge was basically none two weeks ago. I'd ultimately like to be able to display my work in UDK for future portfolio updates. I have a few questions i haven't really been…
Once again we have come back around to the First of April, the anniversary of the site. This time we find ourselves at quite the milestone; ten years. Ten years of the green and black. I can't begin to form a description of how amazed I am by this. I know every year I tend to get a bit more sentimental, but ten years...…
I have a relatively large modding team together working on a remake of a Quake2 mod. The majority of us have been playing the mod for years, and intend on making a free download-able update to it. A little about the team: - Two concept artists - Two audio guys - Four mappers/texturers - Three programmers (including myself)…
Sorry to create a thread about this but I ve looked around the forums and couldnt find the answer to these questions. 1. Although there are plenty of hero models that haven't been released yet for item creating I still see people successfully creating items for heroes like venomancer. How do people do this? does this mean…
UPDATE: We found our character artist! Thanks to all those who wrote to us! Hi! We are a new independent team of highly qualified individuals working on our first commercial title, a full-length point'n'click sci-fi/thriller with a heavy emphasis on storytelling called A Poison Green. To see screenshots of the game, along…
Note: This picture is very rough, and by no means depicts final quality work. "life" is a working title and may be changed further into development. First and foremost, this is not your typical game project. I don't want to release too much information yet, as I am still working out all the details. As it sits now I am the…