Hello, Have a few problems trying to re-target animations from MIXAMO to a custom rig that has facial joints using HUMAN IK in Maya. After defining the joints and controls on both rigs and then applying the source to the character it appears to work fine. The problems I am having are when I try and move the Target rig…
Hmm after a while using it, there is some situation where max throw an error though, it's when an object with the transformation locked; something like target camera/ target light where it's rotation is locked..is there any way to exclude the name pattern with "target" at the beginning of it's class name in the maxscript?…
Maya 2016's target weld behaves differently from previous Maya versions. When you select verts in vertex mode it remembers the selection. Now when you use the target weld tool, it automatically goes back to selecting the vertices that were previously selected in vertex mode. This is a problem because sometimes you switch…
[IMG]http://postimg.org/image/ph0sng2m3/ http://postimg.org/image/ynj3aq7uj/[/IMG]heres some latest fan art practise of mine [IMG]http://<a href=http://postimg.org/image/ph0sng2m3/full/ target=_blank>[/img] image [IMG]http://www.polycount.com/forum/<a href='http://postimg.org/image/ph0sng2m3/full/' target='_blank'><img…
My Issue For convenience I've built a skinned character mesh using a base mesh head (with several morph targets for all head types). Each morph target has it's own UV set and baked normals/ao etc. Our target engine is Unity3D. I have the blenshapes working but I'd hoped that the UV data would get offset along with the…
I usually work with layers in ZBrush as a non-destructive workflow. But I would like to be able to erase sections of a layer, not the whole layer itself if I need to. How can I do this with Morph Targets...I think theres a way. Can I store a morph target on each layer?
Hello guys. I´ve got a problem and hope you can help me again. I got a skeletal mesh in Unreal and it has morph targets (it is a car with damage states as morph targets). I want to create proper LODs for the mesh and do that by exporting the mesh and creating the LODs in Max. Adding the new meshes (LODs) as actual LODs in…
In unreal script hook the TakeDamage function of your target class object to a scoring routine. Have it pass along the hit location. Just be sure to make your target's center point/origin at the bullseye. In the code get the distance from the object's origin/position in worldspace to the hitpoint in worldspace. Feed the…