I am currently working on a wooden fishing dock scene, at the moment I have a basic concept of what I want to do and a few props modeled. Modular dock piece: A basic layout in max, needs work to remove repetitive piece arrangement This is basic idea behind the scene, to have a small wooden dock with some fishing equipment…
Thanks. I was bookmarking pages in my browser from Artstation. Didn't realize there's a function in Artstation that does the job better! Will heed your advice. @Alex_J @Ashervisalis Any thoughts on this part? What if the concepts that I'm thinking of are more akin to illustrations that tell a story rather than a specific…
What you want to do is eat what is meant for the system not try to figure out what is causing the issue. (sadly you will find 90% of "food" to be not so great, i suppose people base the "judgements" on what is "worth it" against its taste of satisfaction level.) For me having learned about eating by experience has been…
Hi everyone! This is my first post here and I've been playing with game modelling for a year now and have just finished the first part of this little project. For those unfamiliar with the game, in Team Fortress 2 there is a gamemode called Payload where the Blu team must escort a bomb-cart trhough the enemy base and…
Here's a little introduction onto what these are and why I am sharing them. If you want to skip to the nitty gritty information skip down to the first line of bold text that's where all the good stuff is. I originally wrote The basics. a couple months back as a means to show people a way to progress in their art. Since it…
[FONT="]Art Outsourcing Manager.[/FONT][FONT="] This is an excellent opportunity for an experienced outsourcing manager to work with Crytek UK in setting up and managing the art outsourcing for an AAA FPS title. Crytek prides itself on setting the benchmark for visual standards and the Outsourcing Manager will be a…
Hey there. I'm baking out a Tommy Gun I'm working on currently. In order to maximise UV density I decided to use 2 UV maps(one for the drum magazine, bullet, grip and front pump. Another UV for the body and the rest of the parts). When it comes to baking with the "ignore groups" setting on(to assist Substance Painter…
Cheers, buddy. For me art will always be subjective as well. It was really my huge bad with the original paper title, 'cause I feel like people just keep disagreeing with things we actually agree upon, inertially. The paper really came out of my talk with my drummer friend who told me their new keyboardist was kicked out…
Underside of the pickup below, I ended up borrowing one of Bill Green's toy cars as partial reference, I really know nothing about cars. I guess I see these things differently because I know Pete Hayes is in the building, banging out proper vehicles hahaha This was the first one I did, my first car model too, took a shot…
looks really cool in terms of modelling/detail, maybe just add more contrast. Further to what shabba said,maybe even make the centre part submerged, then you could have maybe some algae type colour and that would break up that monochrome look. jsut an idea really