We are currently looking for some artists to help bolster our Animation and Rigging sections. In Dark Storm you take control of Amber Kinsly, a security officer at the Irving Dynamics Alaskan research facility. Irving Dynamics has been the pioneer in aeronautical advancements for decades. Their newest research has made…
Hi! My name is Warren Marshall. I'm currently an environment/hard surface artist-for-hire living in Raleigh, NC!I worked at Epic Games for over 15 years working on titles like Unreal Tournament, Gears of War and Fortnite. After that, I went into freelancing. Since then I've done prop and environment work for some fun…
Hello everyone, I bought ZBrush a little over a month ago and am very impressed with it. Unfortunately I've not been able to get a solid grasp on how to model even a simple wheel for a project that I'm working on and could really use some help. I've been using Maya for the better part of a decade and could just import…
For almost a decade I had this amazing piece of concept art of a futuristic looking "Rollerblade-Helicopter" in my "inspiration" folder. On the day I saw it I promised myself: "That is so awesome ... one day you will build this thing in 3D". I would love to credit the person that originally came up with this design ...…
Hey guys, I manage a modification for the Source engine called International Online Soccer: Source (www.iosoccer.com). The game is gearing up for it's version 2 release, which is set to be a huge overhaul of the game, to bring the game to a new audience and expand on its existing playerbase. The game is a third person…
I'm after some model planning advice. I'm new to 3DS Max and game asset / environment creation but have spent a fair bit of time reading through these forums and learning techniques. To put some things into practice I am trying to recreate a building near my home to use in the Unity Engine as part of a small reconstruction…
I don't really know what I am doing here, I just wanted to do this for fun. I really like using Photoshop but other than one time two weeks ago (when I made a test skin of a pink tartan design that has had 15 out of 26 dislikes...) I have never played around with the 3D parts of it before so I had to try and work stuff out…
Hi, It's a new year and I have got a new question: how would you tackle a model that is partially hard surface? Like an Office Chair for example (see images below). Like musashidan once summarized, there are just so many ways to model these days. In this particular case: a) The bottom half is probably much faster with…
Hey everyone, I came across this inspirational video by Ryan Kingslien. Thought it would be appropriate to share here. Here's a short brief of it by Ryan Kingslien: "What do you need to get that job in the game industry? What does your work need? Most artists get this wrong. Most artists think, "I need to learn more…
Hi 🙂 Some critique on the scene: I think the area around the wheelchair is lit up too much, works against shadows and makes this area look a bit flat. The humanoid shadow on the wall is too stiff. Maybe some subtle atmospheric effects could enhance scene depth. I believe with a room this simple, subtle details are…