Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
Hi guys, first time here so I'm not sure if this is the right place to post my question and I hope there are plenty of Handpaint artists around here that can give me some nice tips to improve myself. Anyway, back to the topic. I've been texturing a sculpt I made in zbrush and retopo in blender with 3D coat (I've seen…
What's up guys, I was working on a metal barrier model trying to get the UV map looking right for the rounded part of the barrier and running into some issue trying to get the UV map right looking good and not bending too much, and was also not sure if I should be connecting this bent part of the barrier to the other two…
I was wondering how I can make these textures look more realistic. I’m not done painting this but figured I’d come on here and
get some advice. I am in Substance painter right now using a neutral lighting
set up… I eventually plan on bringing this in Unreal and giving it a warm sun lit lighting
through the window.
It's actually pretty easy and a lot more straight forward than model -> unwrap -> texture. You're right the previous method is the traditional way to create an asset, and by all means you can still do that, especially when working off of concept work. However there's nothing like a dark abyss between texturing and…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
We are seeking a 3D artist to create a single-character model for this project. The character is relatively simple, and detailed design sheets will be provided to guide your work. The project deliverables include a textured 3D model. This project does not require animation. The model will function as a high-poly reference…
Hey all! I'm looking for a texture pro. Below you can see the example that I'm trying to recreate in yellow. Before I cut holes in the mesh, it's nice and easy to straighten the UV and then apply the texture, nice and straight, no issues. Once I cut the holes into the mesh, I can't straighten the UV's (due to the topology…
Hey everyone! I'm ABR, a self-taught 3D artist about 4 months into learning Blender with roughly 1 month of actual sculpting experience. This is my first major project and I'd love any feedback or critique from people more experienced than me. A bit about me: I'm actually more of a topology person than a sculptor — which…
I've searched high and low for any info in making these things, and theres supposed to be a way of making them inside 3ds max for example, but I can't for the life of me even figure out where to start? Does anybody have any experience at all with these things, in any app? An exmaple of a 3d texture/volume texture:…