Job Position: Full time - no freelancers or out-sourcing required at this time, thank you! Job Information: We seek an experienced Lead Artist with oodles of talent to help us achieve breathtaking visuals. You must have the capacity to manage a small team of incredibly talented artists and work closely with our Art…
We are looking for an adaptable Senior Environment Artist to join our development team and work on an exciting new project as well as providing art support for the whole team on various titles. You will work closely with the development team to set artistic standards and oversee the quality of all artwork across the…
Spark needs an energized senior environment artist to create compelling environments for a high profile next-generation property currently in development for Xbox 360, PS3 and PC markets. Quality is more important than quantity! If you are sick and tired of just working on crates and barrels and want to create and shape…
Our client designs and develops high definition, realistic, interactive 3D graphical games that the military uses for training and learning. These products are also released to the mass market. Currently they are developing an MMO game and a military oriented first person shooter for PC and next generation consoles…
We are looking for an environmental texture artist over at JGIE for upcoming psp project. strong texturing skills are required and we would like to see inner city/urban examples if possible. feel free to send your stuff even if you dont meet all the below reqirements, over everything else we are looking for quaility. send…
Edit: Newest... Unless there's any substancial critique, I'm calling this done :) For this one I leaned heavily on booleans and modifier stacks, making it much quicker and easier to decide upon how many sides I wanted on my lowpoly, and to get a solid base for the subdivision. I introduced myself to toolbag baker which…
any materials artist getting hired for games should have a deep knowledge of substance designer, and probably soon quixel mixer. It is just the dominating, industry standard software at the moment. But no only that, using painter and designer to create materials these days is the industry standard SKILLSET. this is usually…
Few games have managed to interest me as much as Bioshock:Infinite. Personally, I played the PS3 leak a week before the game came out, after playing for about an hour I decided to call my boss and tell him that I'd be taking the next day off and I proceeded to finish the entire game in a single 11 hour sitting. After…
Since you're using XN, here are a few things to note. -You can unwrap your HP and do a UV-bake, I'm not sure how much more beneficial this is to a standard Cage bake, but it might help with uber-low poly bakes especially if you have the details where you need them to be exactly, without stretching. -Upsize your bakes to…
I've done quite a lot of portfolio review for hiring, and your biggest issue is your portfolio. It's not that your work is especially bad, it's that it's generic as fuck. You've got a random smattering of assets, none of which are particularly memorable and they're not presented in an appealing way. Nearly every asset has…