Yes, you can do Maya-style hard/soft edges in Blender pretty easily (more easily than vanilla Modo at least), and they export to UE4. Unfortunately, you can't just import your .fbx and export it; you have to set up the smoothing in Blender instead. Let's say I've modeled a beveled box in Modo and I want to take it through…
You can apply here : https://smrtr.io/77_kf Are You Looking for a Great Place to Work? Join the Game!Gameloft’s mission is to amaze the world, so everyone can enjoy a moment of happiness.We have been proudly crafting games since 2000, two of which are featured in App Annie's “Top 10 iOS Games by All-Time Worldwide…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Over the past four years, Blue Castle has brought together 160 of the most talented minds in the industry, shipped three titles in the process (The BIGS, MLB Front Office Manager and The BIGS 2 all published by 2K Sports) and are currently working on Capcom’s Dead Rising 2. We are about to begin work on an exciting new…
It appears Frozen Codebase is hiring more slaves of the artist nature! As always, feel free to IM/PM me if you have any questions about life out here or my deep philosophies on the meaning of life. The above statement is not approved by Frozen Codebase nor are my philosophies all that deep outside of my logic of why beer…
Senior Environment Modeler WE ARE REVOLUTIONIZING ENTERTAINMENT! Got the passion and a very high degree of skill to create fantastic worlds for a large scale premium fantasy online MMO game? Have you accomplished this with your experience in other high quality games? We are going to change next generation gaming in a way…
*Update 2* *Update* (See post 13) Hello Polycount! Very long time lurker here that has finally decided to post something! Currently I'm a student in college working towards my Game Design degree, leaning towards the art side of things. I'll be finishing summer 2012 and hopefully have some kind of job opportunity lined up…
well look at this it seems you are wasting the potential of your normal maps, they should be used to fake geometry and add extra detail, but looking at the textured version and the woreframe, it doesnt seem like thats hapening, almost all the detail in the model seems to be there in your insanely high poly mesh. you have…
The hat needs the proper dents fora "montana peak". The face needs a few more polies and edge looping to improve the facial expressions. The camo pattern is Woodland, but is out of scale (the pattern is too large for the figure). Ankles look a little narrow, and the feet too small. You may need to put some more…
Hi! I found Game Jams to be a good opportunity to learn and find new areas of interest/fun. One of my favorite jams is Ludum Dare. Doing compo, you have something like 72 hours something fitting the theme, from scratch. Switching to the Jam category expands timeframe, allows collaboration and use of existing resources. I…